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This reverts the frame synchronization logic that was recently added
with the purpose of avoiding performance issues due to `eglSwapBuffers`
blocking when the canvas is hidden or occluded.
This logic should be unnecessary after `eglSwapInterval(display, 0)`
is called, since `eglSwapBuffers` should never block anymore.
Furthermore, as it stands now, it causes the canvas to continuously
repaint itself at the refresh rate of the display, which is wasteful
for applications which do not need to continuously refresh.
See wxWidgets#24012, wxWidgets#24017.
(cherry picked from commit abfdd18)
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