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Config Structure
Corgi Taco edited this page Jan 3, 2022
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29 revisions
The structure of the config is as follows:
{
"dump_registries" = true, // If this is true, a `registryDump.txt` will be a file created in your config directory on server start up. (This field is optional and set to false by default)
"mobifier": { // A map of the entity type or monster category to its mobifications.
"minecraft:husk": [ // Specify the entity and a list of mobifications. Mobifications are applied in the order put here.
// Entities may have multiple mobifications.
{ // Mobification 1 Starts here and will run first.
"drop_death_table": false, // If the conditions are met, drop the default loot table? (Only works on mob death) (This field is optional)
"drop_tables": ["minecraft:chests/abandoned_mineshaft", "minecraft:entities/bat"], // Drop the following list of loot tables if conditions are met(this field is optional)
"xp_modifier": "*2", // Modify the dropped xp by this value (Only works on mob death) (This field is optional)
"attribute_modifier": { // Modify this mob's attributes if the conditions are met.
"minecraft:generic.attack_damage": "*2" // We want to make husks hit 2x stronger if they're in a desert biome in the overworld.
},
"conditions_to_apply": [ // Required condition(s) for mobification 1 to function. All conditions listed are required to apply this mobification
{ // Condition 1 starts here
"biome_category_is": [
"desert"
],
"type": "mobifier:biome_category"
}, // Condition 1 ends here
{ // Condition 2 starts here
"dimension_is": [
"minecraft:overworld"
],
"type": "mobifier:dimension"
} // Condition 2 ends here
]
}, // Mobification 1 ends here
{ // Mobification 2 starts here. If mobification 1 was successful, this mobification will apply on top of mobification 1's changes. In this case we'll be adding 50 xp to the xp we multiplied in mobification 1 since those are the fields in common that were changed. Mobification 2 may still apply even if mobification 1 failed!
"xp_modifier": "+50", // Modify the dropped xp by this value (Only works on mob death) (This field is optional)
"attribute_modifier": {
"minecraft:generic.max_health": "*2.5" // If the husk is inside of a desert temple's bounding box, we want to make its health 2.5x more.
},
"conditions_to_apply": [ // Required condition(s) for mobification 1 to function.
{
"structure_is": [
"minecraft:desert_temple"
],
"type": "mobifier:inside_structure"
}
]
} // Mobification 2 ends here
],
// Next entity type along with its mobifiers
"minecraft:stray": [
{
"attribute_modifier": {
"minecraft:generic.attack_damage": "*2"
},
"conditions_to_apply": [
{
"biome_category_is": [
"icy"
],
"type": "mobifier:biome_category"
},
{
"dimension_is": [
"minecraft:overworld"
],
"type": "mobifier:dimension"
}
]
},
{
"attribute_modifier": {
"minecraft:generic.movement_speed": "/2"
},
"conditions_to_apply": [
{
"has": [
{
"is": ["minecraft:sand"],
"offset": [
0,
-1,
0
]
}
],
"type": "mobifier:blocks_are"
}
]
},
{
"attribute_modifier": {
"minecraft:generic.movement_speed": "*25"
},
"conditions_to_apply": [
{
"has": [
{
"is": ["minecraft:snow_block"],
"offset": [
0,
-1,
0
]
}
],
"type": "mobifier:blocks_are"
}
]
},
{
"attribute_modifier": {
"minecraft:generic.movement_speed": "*25"
},
"conditions_to_apply": [
{
"has": [
{
"is": ["minecraft:snow"],
"offset": [
0,
0,
0
]
}
],
"type": "mobifier:blocks_are"
}
]
}
],
// You can also argue by monster category. The accepted values are: `monster`, `creature`, `ambient`, `water_creature`, `water_ambient`, `misc`, and `axolotls`(1.17+).
// These mobifiers will apply on top of any specified entity types with the matching mob category.
"category/monster": [
{
"drop_death_table": false,
"conditions_to_apply": [
{
"biome_category_is": [
"the_end"
],
"type": "mobifier:biome_category"
}
],
"xp_modifier": "*2",
"attribute_modifier": {
"minecraft:generic.attack_damage": "*4"
}
}
]
}
}