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Config Structure
Corgi Taco edited this page Dec 28, 2021
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29 revisions
The structure of the config is as follows:
{
"mobifier": { // A map of the entity type to its mobifications.
"minecraft:husk": [ // Entities may have multiple mobifications.
{ // Mobification 1 Starts here
"dropDefaultTable": false, //If the conditions are met, drop the default loot table? (Only works on mob death)
"xpMultiplier": "*2", // Modify the dropped xp(on death) if the conditions are met. (This only works on mob death)
"attributesMultipliers": { // Modify this mob's attributes if the conditions are met.
"minecraft:generic.movement_speed": "*4",
"minecraft:generic.attack_speed": "*2",
"minecraft:generic.attack_damage": "*2",
"minecraft:generic.armor": "*2",
"minecraft:generic.knockback_resistance": "*2",
"minecraft:horse.jump_strength": "*2",
"minecraft:generic.max_health": "*2",
"minecraft:generic.armor_toughness": "*2",
"minecraft:generic.attack_knockback": "*2",
"minecraft:generic.follow_range": "*2",
"minecraft:generic.flying_speed": "*2",
"minecraft:zombie.spawn_reinforcements": "*2",
"minecraft:generic.luck": "*2"
}
"conditionsRequiredToPass": [ // Required condition(s) for mobification to function.
{
"isBiomeCategory": [
"desert"
],
"type": "mobifier:biome_category"
},
{
"dimension_is": [
"minecraft:overworld"
],
"type": "mobifier:dimension"
}
]
}
]
}
}