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Support UWP Games #18
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feature requestRequest to add new featureRequest to add new feature
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Does look like that "All UE4 Games, (32/64bit)" isn't true for Sea of Thieves, unfortunately. I mean, the part of finding GObjects/GNames (as of 92d38af) is (good work).
Trying all addresses generated with 2.2.0/2.2.1 the result always is either a crash of the game or a crash of the app (no error shown, after the NamesDump).
Build from source, the app crashes right a way (white window opens and closes without an error being shown). Could send you a build log. But it's running using the Local Windows Debugger.
Build from source it finishes after the CoreUObject dump (1/180k+) or due to (trying different addresses) "xC*5: Access violation reading location 0x000.."
If you need anything/logs, let me know.
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feature requestRequest to add new featureRequest to add new feature