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This repository was archived by the owner on Jan 22, 2021. It is now read-only.

Support UWP Games #18

@scryptio

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@scryptio

Does look like that "All UE4 Games, (32/64bit)" isn't true for Sea of Thieves, unfortunately. I mean, the part of finding GObjects/GNames (as of 92d38af) is (good work).

Trying all addresses generated with 2.2.0/2.2.1 the result always is either a crash of the game or a crash of the app (no error shown, after the NamesDump).

Build from source, the app crashes right a way (white window opens and closes without an error being shown). Could send you a build log. But it's running using the Local Windows Debugger.

Build from source it finishes after the CoreUObject dump (1/180k+) or due to (trying different addresses) "xC*5: Access violation reading location 0x000.."

If you need anything/logs, let me know.

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