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README.md

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@@ -12,7 +12,7 @@ This also means that older versions of unity won't be supported (Versions >= 202
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Other than the basic scheduling these are the features I moved over from UniRx:
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Assembly: System.Reactive.Data
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Assembly: Rx.Data
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- AsUnitObservable()
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- AsSingleUnitObservable()
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- .Pairwise() (without overloads)
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- ReactiveDictionary
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(all of those incl. readonly variants)
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Assembly: System.Reactive.Unity
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Assembly: Rx.Unity
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- ObservableStateMachineTrigger
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- Observable.ReturnUnit()
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- Observable.EveryUpdate()
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---
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Important: when using System.Reactive.Unity it is crucial that
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`System.Reactive.Unity.ReactiveUnity.SetupPatches()`
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`Rx.Unity.ReactiveUnity.SetupPatches()`
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is executed before any other reactive code to ensure the environment is properly configured for unity.
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