-
Notifications
You must be signed in to change notification settings - Fork 9
Open
Description
- degraded images fdrom HST
- Problem: HSC is really good (seeing)
- Very deep, deeper than HST, you have to add noise, and gets to the limit of what you can do.
- using galsim
- using hsc pipeline PSFs - real data - coadded as HSC does (using same transformations as coadded imgs)
- steps: simple profiles, simple but using real gal images, testing how results vary with sim realism. If results dont change with some increased complexity then methods are robust.
- (1+m)true + c = obs
- every method will have m, c. tolerance on those depends on the accuracy you want in final results
(...) - exclusion factor: only galaxies that are isolated (original) - ie. no blending.
- third catalogue: some blends
- discrepancy sims/real data: blending factor, shape distributions, etc.
Thomas:
- what was the process for building COSMOS catalogue?
François:
- Mandelbaum 2012
- Leauthaud 2007
- GOOD_ZPHOT_SOURCE=1 caused problems in selection, because it will prefer deblended objects
Axel:
- When build the final sample, what happens in crowded fields with the detection?
François:
- we force the detection on the correct position
Axel, François:
- this was not a test of only shape measurements, but whole pipeline
Axel:
- advantage of simulating stamps instead of the full image?
François:
- you need to use cutouts
Axel:
- did galaxies have 90deg rotations
François:
- Yes
continuation:
François:
- fields have different properties (noise, seeing, etc)
- checks against different fields
- check of representativeness: different distributions of resolution (size), cmodel s/n
- for these checks to match degradation of images need to be correct
Andre:
- how do you control for ground truth of ellips
François:
- you dont
- lots of galaxies needed, you can measure average ellipticities. get 90 deg rotations to be sure avg cancel out
Andre:
- do you add anti-correlated noise when shearing the real image artificially?
François:
- not need to, because degradation adds much more noise
Axel:
- how do you apply shear on objects that are close.
François:
- the main result is multiplicative bias; it is a function of S/N
- additive bias depend on size and s/n
- vcompare differences of m, a beween diferent simulations
- greatest impact is the blends
Axel:
- what explains that having a model is good enough?
François:
- subdominant effect
Axel:
- can we do objects that have more different redshifts (blending biases w redshift)
Axel:
- when using real galaxies, we care only about shear not individual ellips.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels