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Creating a GUI: Adding the mouse

Quajak edited this page Jan 8, 2021 · 8 revisions

The correct way to access the mouse position in Cosmos is through the MouseManager class. To initialise the mouse, set both the MouseManager.ScreenWidth and MouseManager.ScreenHeight to the correct values. Then the position of the mouse can be determined by getting the values MouseManager.X and MouseManager.Y.

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