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control menu specify switch controls
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src/m_menu.c

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@@ -13415,7 +13415,11 @@ static void M_DrawControl(void)
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else
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V_DrawCenteredString(BASEVIDWIDTH/2, 30, 0,
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(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
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#ifdef __SWITCH__
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"PRESS A TO CHANGE, X TO CLEAR"));
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#else
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"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
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#endif
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if (i)
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V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow

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