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3 | 3 | import java.util.ArrayList; |
4 | 4 | import java.util.HashMap; |
5 | 5 |
|
| 6 | +/** |
| 7 | + * This contains all the `PLOJO` (Plain Old Java Object) methods for the Clan object. |
| 8 | + * <p> |
| 9 | + * This object is used to store all the information about a clan. |
| 10 | + */ |
6 | 11 | public interface Clan { |
7 | 12 |
|
8 | | - public String getClanOwner(); |
9 | | - |
10 | | - public String getClanFinalOwnerName(); |
11 | | - |
12 | | - public void setClanFinalOwnerName(String clanFinalOwnerName); |
13 | | - |
14 | | - public String getClanFinalName(); |
15 | | - |
16 | | - public void setClanFinalName(String newClanFinalName); |
17 | | - |
18 | | - public String getClanPrefix(); |
19 | | - |
20 | | - public void setClanPrefix(String newClanPrefix); |
21 | | - |
22 | | - public ArrayList<String> getClanMembers(); |
23 | | - |
24 | | - public void setClanMembers(ArrayList<String> clanMembersList); |
25 | | - |
26 | | - public void addClanMember(String clanMember); |
27 | | - |
28 | | - public Boolean removeClanMember(String clanMember); |
29 | | - |
30 | | - public ArrayList<String> getClanAllies(); |
31 | | - |
32 | | - public void addClanAlly(String ally); |
33 | | - |
34 | | - public void removeClanAlly(String allyUUID); |
35 | | - |
36 | | - public void setClanAllies(ArrayList<String> clanAlliesList); |
37 | | - |
38 | | - public void addClanEnemy(String enemy); |
39 | | - |
40 | | - public void removeClanEnemy(String enemyUUID); |
41 | | - |
42 | | - public void setClanEnemies(ArrayList<String> clanEnemiesList); |
43 | | - |
44 | | - public ArrayList<String> getClanEnemies(); |
45 | | - |
46 | | - public boolean isFriendlyFireAllowed(); |
47 | | - |
48 | | - public void setFriendlyFireAllowed(boolean friendlyFire); |
49 | | - |
50 | | - public int getClanPoints(); |
51 | | - |
52 | | - public void setClanPoints(int clanPoints); |
53 | | - |
54 | | - public String getClanHomeWorld(); |
55 | | - |
56 | | - public void setClanHomeWorld(String clanHomeWorld); |
57 | | - |
58 | | - public double getClanHomeX(); |
59 | | - |
60 | | - public void setClanHomeX(double clanHomeX); |
61 | | - |
62 | | - public double getClanHomeY(); |
63 | | - |
64 | | - public void setClanHomeY(double clanHomeY); |
65 | | - |
66 | | - public double getClanHomeZ(); |
67 | | - |
68 | | - public void setClanHomeZ(double clanHomeZ); |
69 | | - |
70 | | - public float getClanHomeYaw(); |
71 | | - |
72 | | - public void setClanHomeYaw(float clanHomeYaw); |
73 | | - |
74 | | - public float getClanHomePitch(); |
75 | | - |
76 | | - public void setClanHomePitch(float clanHomePitch); |
77 | | - |
78 | | - public int getMaxAllowedProtectedChests(); |
79 | | - |
80 | | - public void setMaxAllowedProtectedChests(int maxAllowedProtectedChests); |
81 | | - |
82 | | - public HashMap<String, ClanChest> getProtectedChests(); |
83 | | - |
84 | | - public void setProtectedChests(HashMap<String, ClanChest> protectedChests); |
| 13 | + /** |
| 14 | + * @return Returns the UUID string off the clan owner. |
| 15 | + */ |
| 16 | + String getClanOwner(); |
| 17 | + |
| 18 | + /** |
| 19 | + * This value is not always accurate, as the owner can change their name. |
| 20 | + * <p> |
| 21 | + * Do not rely on this value for anything important. |
| 22 | + * <p> |
| 23 | + * Please use {@link #getClanOwner()} instead and get the player via the UUID. |
| 24 | + * <p> |
| 25 | + * @return Returns the last known name of the clan owner. |
| 26 | + */ |
| 27 | + String getClanFinalOwnerName(); |
| 28 | + |
| 29 | + /** |
| 30 | + * @param clanFinalOwnerName The latest known name of the clan owner. |
| 31 | + */ |
| 32 | + void setClanFinalOwnerName(String clanFinalOwnerName); |
| 33 | + |
| 34 | + /** |
| 35 | + * This value will ALWAYS be accurate, as the name of the clan cannot change. |
| 36 | + * <p> |
| 37 | + * @return Returns the name of the clan. |
| 38 | + */ |
| 39 | + String getClanFinalName(); |
| 40 | + |
| 41 | + /** |
| 42 | + * THIS SHOULD ONLY BE USED FOR INTERNAL USE WHEN LOADING CLANS FROM STORAGE! |
| 43 | + * <p> |
| 44 | + * DO NOT USE THIS METHOD! |
| 45 | + * <p> |
| 46 | + * @param newClanFinalName The new name of the clan. |
| 47 | + */ |
| 48 | + void setClanFinalName(String newClanFinalName); |
| 49 | + |
| 50 | + /** |
| 51 | + * @return Returns the prefix of the clan. |
| 52 | + */ |
| 53 | + String getClanPrefix(); |
| 54 | + |
| 55 | + /** |
| 56 | + * This can have colour codes and other UTF-8 formatting. |
| 57 | + * <p> |
| 58 | + * @param newClanPrefix The new prefix of the clan. |
| 59 | + */ |
| 60 | + void setClanPrefix(String newClanPrefix); |
| 61 | + |
| 62 | + /** |
| 63 | + * DO NOT use this to directly inject new or remove members into the clan. |
| 64 | + * <p> |
| 65 | + * Use {@link #addClanMember(String)} or {@link #removeClanMember(String)} instead. |
| 66 | + * <p> |
| 67 | + * @return Returns an arraylist of UUID strings, each one represents a unique clan member. |
| 68 | + */ |
| 69 | + ArrayList<String> getClanMembers(); |
| 70 | + |
| 71 | + /** |
| 72 | + * THIS SHOULD ONLY BE USED FOR INTERNAL USE WHEN LOADING CLANS FROM STORAGE! |
| 73 | + * <p> |
| 74 | + * DO NOT USE THIS METHOD! |
| 75 | + * <p> |
| 76 | + * @param clanMembersList The new list of clan members. |
| 77 | + */ |
| 78 | + void setClanMembers(ArrayList<String> clanMembersList); |
| 79 | + |
| 80 | + /** |
| 81 | + * @param clanMember The UUID string of the clan member to add. |
| 82 | + */ |
| 83 | + void addClanMember(String clanMember); |
| 84 | + |
| 85 | + /** |
| 86 | + * @param clanMember The UUID string of the clan member to remove. |
| 87 | + * @return Returns true if the clan member was removed, false if not found. |
| 88 | + */ |
| 89 | + Boolean removeClanMember(String clanMember); |
| 90 | + |
| 91 | + /** |
| 92 | + * DO NOT use this to directly inject new or remove allied clans into the clan. |
| 93 | + * <p> |
| 94 | + * Use {@link #addClanAlly(String)} or {@link #removeClanAlly(String)} instead. |
| 95 | + * <p> |
| 96 | + * @return Returns an arraylist of UUID strings, each one represents a unique clan ally. |
| 97 | + */ |
| 98 | + ArrayList<String> getClanAllies(); |
| 99 | + |
| 100 | + /** |
| 101 | + * @param ally The UUID string of the clan ally to add. |
| 102 | + */ |
| 103 | + void addClanAlly(String ally); |
| 104 | + |
| 105 | + /** |
| 106 | + * @param allyUUID The UUID string of the clan ally to remove. |
| 107 | + */ |
| 108 | + void removeClanAlly(String allyUUID); |
| 109 | + |
| 110 | + /** |
| 111 | + * THIS SHOULD ONLY BE USED FOR INTERNAL USE WHEN LOADING CLANS FROM STORAGE! |
| 112 | + * <p> |
| 113 | + * DO NOT USE THIS METHOD! |
| 114 | + * <p> |
| 115 | + * @param clanAlliesList The new list of clan allies. |
| 116 | + */ |
| 117 | + void setClanAllies(ArrayList<String> clanAlliesList); |
| 118 | + |
| 119 | + /** |
| 120 | + * @param enemy The UUID string of the clan enemy to add. |
| 121 | + */ |
| 122 | + void addClanEnemy(String enemy); |
| 123 | + |
| 124 | + /** |
| 125 | + * @param enemyUUID The UUID string of the clan enemy to remove. |
| 126 | + */ |
| 127 | + void removeClanEnemy(String enemyUUID); |
| 128 | + |
| 129 | + /** |
| 130 | + * THIS SHOULD ONLY BE USED FOR INTERNAL USE WHEN LOADING CLANS FROM STORAGE! |
| 131 | + * <p> |
| 132 | + * DO NOT USE THIS METHOD! |
| 133 | + * <p> |
| 134 | + * @param clanEnemiesList The new list of clan enemies. |
| 135 | + */ |
| 136 | + void setClanEnemies(ArrayList<String> clanEnemiesList); |
| 137 | + |
| 138 | + /** |
| 139 | + * DO NOT use this to directly inject new or remove enemies into the clan. |
| 140 | + * <p> |
| 141 | + * Use {@link #addClanEnemy(String)} or {@link #removeClanEnemy(String)} instead. |
| 142 | + * <p> |
| 143 | + * @return Returns an arraylist of UUID strings, each one represents a unique clan enemy. |
| 144 | + */ |
| 145 | + ArrayList<String> getClanEnemies(); |
| 146 | + |
| 147 | + /** |
| 148 | + * @return Returns whether friendly fire is allowed in the clan. |
| 149 | + */ |
| 150 | + boolean isFriendlyFireAllowed(); |
| 151 | + |
| 152 | + /** |
| 153 | + * @param friendlyFire Whether friendly fire is allowed in the clan. |
| 154 | + */ |
| 155 | + void setFriendlyFireAllowed(boolean friendlyFire); |
| 156 | + |
| 157 | + /** |
| 158 | + * @return Returns the clan points. |
| 159 | + */ |
| 160 | + int getClanPoints(); |
| 161 | + |
| 162 | + /** |
| 163 | + * @param clanPoints The new clan points. |
| 164 | + */ |
| 165 | + void setClanPoints(int clanPoints); |
| 166 | + |
| 167 | + /** |
| 168 | + * @return Returns the clan home world string name. |
| 169 | + */ |
| 170 | + String getClanHomeWorld(); |
| 171 | + |
| 172 | + /** |
| 173 | + * @param clanHomeWorld The new clan home world string name. |
| 174 | + */ |
| 175 | + void setClanHomeWorld(String clanHomeWorld); |
| 176 | + |
| 177 | + /** |
| 178 | + * @return Returns the clan home X coordinate. |
| 179 | + */ |
| 180 | + double getClanHomeX(); |
| 181 | + |
| 182 | + /** |
| 183 | + * @param clanHomeX The new clan home X coordinate. |
| 184 | + */ |
| 185 | + void setClanHomeX(double clanHomeX); |
| 186 | + |
| 187 | + /** |
| 188 | + * @return Returns the clan home Y coordinate. |
| 189 | + */ |
| 190 | + double getClanHomeY(); |
| 191 | + |
| 192 | + /** |
| 193 | + * @param clanHomeY The new clan home Y coordinate. |
| 194 | + */ |
| 195 | + void setClanHomeY(double clanHomeY); |
| 196 | + |
| 197 | + /** |
| 198 | + * @return Returns the clan home Z coordinate. |
| 199 | + */ |
| 200 | + double getClanHomeZ(); |
| 201 | + |
| 202 | + /** |
| 203 | + * @param clanHomeZ The new clan home Z coordinate. |
| 204 | + */ |
| 205 | + void setClanHomeZ(double clanHomeZ); |
| 206 | + |
| 207 | + /** |
| 208 | + * @return Returns the clan home Yaw. |
| 209 | + */ |
| 210 | + float getClanHomeYaw(); |
| 211 | + |
| 212 | + /** |
| 213 | + * @param clanHomeYaw The new clan home Yaw. |
| 214 | + */ |
| 215 | + void setClanHomeYaw(float clanHomeYaw); |
| 216 | + |
| 217 | + /** |
| 218 | + * @return Returns the clan home Pitch. |
| 219 | + */ |
| 220 | + float getClanHomePitch(); |
| 221 | + |
| 222 | + /** |
| 223 | + * @param clanHomePitch The new clan home Pitch. |
| 224 | + */ |
| 225 | + void setClanHomePitch(float clanHomePitch); |
| 226 | + |
| 227 | + /** |
| 228 | + * @return Returns the max allowed amount of ClanChests this clan can have. |
| 229 | + */ |
| 230 | + int getMaxAllowedProtectedChests(); |
| 231 | + |
| 232 | + /** |
| 233 | + * @param maxAllowedProtectedChests The new max allowed amount of ClanChests this clan can have. |
| 234 | + */ |
| 235 | + void setMaxAllowedProtectedChests(int maxAllowedProtectedChests); |
| 236 | + |
| 237 | + /** |
| 238 | + * This HashMap can be empty if the clan has no protected chests. |
| 239 | + * <p> |
| 240 | + * Direct modification of this HashMap is not currently recommended. |
| 241 | + * <p> |
| 242 | + * Dedicated methods will be added in the future to add, remove, and modify ClanChests. |
| 243 | + * <p> |
| 244 | + * @return Returns a HashMap of all the ClanChests this clan has protected. |
| 245 | + */ |
| 246 | + HashMap<String, ClanChest> getProtectedChests(); |
| 247 | + |
| 248 | + /** |
| 249 | + * THIS SHOULD ONLY BE USED FOR INTERNAL USE WHEN LOADING CLANS FROM STORAGE! |
| 250 | + * <p> |
| 251 | + * DO NOT USE THIS METHOD! |
| 252 | + * <p> |
| 253 | + * @param protectedChests The new HashMap of all the ClanChests this clan has protected. |
| 254 | + */ |
| 255 | + void setProtectedChests(HashMap<String, ClanChest> protectedChests); |
85 | 256 |
|
86 | 257 | } |
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