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This directory contains a compressed version of the SoundJS library, including the most recent tagged release and the in-progress NEXT release.
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This directory contains a compressed version of the SoundJS library, including the most recent tagged release and the
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in-progress NEXT release.
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Both combined and minified versions of the library are included. The former being useful for debugging, and the latter for deployment.
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Both combined and minified versions of the library are included. The former being useful for debugging, and the latter
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for deployment.
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You can also link to the libraries on the [CreateJS CDN](http://code.createjs.com/), to benefit from faster load times and shared caching across sites.
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You can also link to the libraries on the [CreateJS CDN](http://code.createjs.com/), to benefit from faster load times
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and shared caching across sites.
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# libraries
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**soundjs-VERSION.min.js** contains minified versions of all of the SoundJS classes (comments and white space stripped) except the contents of soundjs/flashaudio/
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**flashaudioplugin-VERSION.min.js** contains a minified version of FlashAudio support. This class is used to support older browsers.
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**soundjs-VERSION.min.js** contains minified versions of all of the SoundJS classes (comments and white space stripped)
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except for the Flash and Cordova audio plugins.
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**flashaudioplugin-VERSION.min.js** contains minified versions of the Flash audio plugin.
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**cordovaaudioplugin-VERSION.min.js** contains minified versions of the Cordova audio plugin.
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**soundjs-VERSION.combined.js** contains all the SoundJS classes (except Flash and Cordova plugin classes) including
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whitespace and comments.
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**flashaudioplugin-VERSION.combined.js** contains all the Flash audio plugin classes.
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**cordovaaudioplugin-VERSION.combined.js** contains all the Cordova audio plugin classes.
* For this reason it is recommended to pass another FF supported type (ie ogg) first until this bug is resolved, if possible.</li></ul>
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* <br />
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* <li>
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* mp3 audio files do not load properly on all windows machines, reported <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=929969" target="_blank">here</a>.
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* <br />For this reason it is recommended to pass another FireFox-supported type (i.e. ogg) as the default
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* extension, until this bug is resolved
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* </li>
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*
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* <b>Webkit (Chrome and Safari)</b>
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* <ul><li>AudioNode.disconnect does not always seem to work. This can cause the file size to grow over time if you
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* are playing a lot of audio files.</li></ul>
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* <br />
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* <li>
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* AudioNode.disconnect does not always seem to work. This can cause the file size to grow over time if you
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* are playing a lot of audio files.
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* </li>
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*
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* <b>iOS 6 limitations</b>
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* <ul><li>Sound is initially muted and will only unmute through play being called inside a user initiated event (touch/click).</li>
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* <li>A bug exists that will distort uncached audio when a video element is present in the DOM. You can avoid this bug
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* by ensuring the audio and video audio share the same sampleRate.</li>
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* <ul>
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* <li>
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* Sound is initially muted and will only unmute through play being called inside a user initiated event
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* (touch/click). Please read the mobile playback notes in the the {{#crossLink "Sound"}}{{/crossLink}}
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* class for a full overview of the limitations, and how to get around them.
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* </li>
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* <li>
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* A bug exists that will distort un-cached audio when a video element is present in the DOM. You can avoid
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* this bug by ensuring the audio and video audio share the same sample rate.
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