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Lanny McNie
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updated known limitations to include Firefox 25 info, for both WebAudo and Sound
Signed-off-by: Lanny McNie <[email protected]>
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src/soundjs/Sound.js

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@@ -155,6 +155,11 @@ this.createjs = this.createjs || {};
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* <li>There is a limit to how many audio tags you can load and play at once, which appears to be determined by
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* hardware and browser settings. See {{#crossLink "HTMLAudioPlugin.MAX_INSTANCES"}}{{/crossLink}} for a safe estimate.</li></ul>
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*
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* <b>Firefox 25 Web Audio limitations</b>
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* <ul><li>mp3 audio files do not load properly on all windows machines, reported
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* <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=929969" target="_blank">here</a>. </br>
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* For this reason it is recommended to pass ogg file first until this bug is resolved, if possible.</li></ul>
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* <b>Safari limitations</b><br />
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* <ul><li>Safari requires Quicktime to be installed for audio playback.</li></ul>
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*
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* <li>We can only play audio inside a user event (touch/click). This currently means you cannot loop sound or use
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* a delay.</li></ul>
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*
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* <b>Android HTML Audio Chrome 26.0.1410.58+ specific limitations</b><br />
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* <ul><li>Chrome reports true when you run createjs.Sound.BrowserDetect.isChrome, but is a different browser
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* with different abilities.</li>
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* <li>Can only play 1 sound at a time.</li>
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* <li>Sound is not cached.</li>
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* <li>Sound can only be loaded in a user initiated touch/click event.</li>
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* <li>There is a delay before a sound is played, presumably while the src is loaded.</li>
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* </ul>
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*
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* @class Sound
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* @static

src/soundjs/WebAudioPlugin.js

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@@ -50,6 +50,11 @@ this.createjs = this.createjs || {};
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* releases. To change plugin priority, check out the Sound API {{#crossLink "Sound/registerPlugins"}}{{/crossLink}} method.
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* <h4>Known Browser and OS issues for Web Audio Plugin</h4>
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* <b>Firefox 25</b>
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* <ul><li>mp3 audio files do not load properly on all windows machines, reported
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* <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=929969" target="_blank">here</a>. </br>
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* For this reason it is recommended to pass ogg file first until this bug is resolved, if possible.</li></ul>
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* <br />
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* <b>Webkit (Chrome and Safari)</b>
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* <ul><li>AudioNode.disconnect does not always seem to work. This can cause the file size to grow over time if you
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* are playing a lot of audio files.</li></ul>

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