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✨ FeatureYou have a idea of something new to add?You have a idea of something new to add?
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TL;DR
In order to push the players to explore all the minigames and enhance the replayability, we imagined an economy system allowing to get some cosmetics. As we have a policy of not reward the performances of the player to avoid cheaters, the way of earning money will pas through personal achievements.
Description
Unique achievements
- Play once each minigame (*N minigames)
- Play once every minigame
- Play 10 times each minigame (*N minigames)
- Play 50 times each minigame (*N minigames)
- Play 500 times each minigame (*N minigames)
- Play a total of 100 minigames, all minigames combined
- Play a total of 1h
- Play a total of 3h
- Play a total of 10h
Hourly achievements
- Play 3 different minigames in one hour
- (Prophunt) Stun 3 times a hunter
- (Prophunt) Switch prop to escape a hunter (switch at less than 5 blocks and survive 10 secondes)
- (Prophunt) Kill a prop using the dash ability
- (Dropper) Reach the stage 5
- (Wallstreet) Make more than 2k benefits (end a game with 7k+)
- (Jump) Reach the step 10
- (Jump) Beat your previous high score
- (Magma Run) Survive more than 30 seconds
- (One in the chamber) Perform a 3 kill streak
Daily achievements
- Win a game (*N minigames)
- (Prophunt) Kill a prop using the enrage ability
- (Dropper) Perform a thimble (dé à coudre)
- (Jump) Finish the jump
- (Wallstreet) Make a 100+% profit transaction
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✨ FeatureYou have a idea of something new to add?You have a idea of something new to add?