You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+2-3Lines changed: 2 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -34,14 +34,13 @@ While more integrated solutions are being found out, there's probably ways to se
34
34
35
35
### Current Limitations & Known Issues
36
36
37
-
- Stamina wheel is difficult to see after any sorts of camera rotation.
38
37
- There's a very small chance that the screen stays black after exiting any menus, which requires restarting the game to continue.
39
38
- Bow Aiming is done via a crosshair on the VR headset. Bow support might be added at some point.
40
-
- No roomscale support. You can freely move around your room, but enemies and physics will use your center point.
39
+
- No roomscale support. You can freely move around your room, but enemies and physics will use your center point.
41
40
- Magnesis & Stasis aim is off-center at far distances. Point your gaze to the **right** of the object to highlight it.
42
41
- Climbing ladders require jumping up the ladder to go up and you have to look at the ladder.
43
42
- You can get stuck behind ladders sometimes, especially when you stop moving at the very top of the ladder while climbing down. So keep moving at the start!
44
-
- Bombs, barrels etc. are thrown at a weird angle.
43
+
- Bombs, barrels etc. are thrown at a weird angle.
45
44
- It'll lack some comfort options for now, like a left-handed mode or snap turning. These will be added later.
0 commit comments