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tictactoe.py
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302 lines (267 loc) · 10.3 KB
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import curses
import curses.textpad
import random
import time
board = [' '] * 10
# board[0] = "X"
z = 0 # for the 'playersymbol' function
def test(i, screen, dims): # alternates between 'X' and 'O'
global z
if z == 0:
s = 'X'
board[i] = s
z += 1
# fills the list of moves with the players' corresponding symbols
return "X"
else:
s = "O"
board[i] = s
z -= 1
return "O"
def get_computer_move(screen, dims):
i = random.randrange(1, 10)
if i == 7:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6), int(dims[1]/6), test(i, screen, dims))
elif i == 8:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6), int(dims[1]/2), test(i, screen, dims))
elif i == 9:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6), int(dims[1]/6*5), test(i, screen, dims))
elif i == 4:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*3), int(dims[1]/6), test(i, screen, dims))
elif i == 5:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*3), int(dims[1]/2), test(i, screen, dims))
elif i == 6:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*3), int(dims[1]/6*5), test(i, screen, dims))
elif i == 1:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*5), int(dims[1]/6), test(i, screen, dims))
elif i == 2:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*5), int(dims[1]/2), test(i, screen, dims))
elif i == 3:
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*5), int(dims[1]/6*5), test(i, screen, dims))
return()
def rewrite(i): # to avoid overwriting existing steps
global board
global write
global c
if board[i] == " ":
write = True
else:
write = False
def tie(screen, dims):
check = 0
for r in range(0, 10):
if board[r] == "X":
check += 1
return(check > 4)
def getPlayerMove(c, screen, dims):
# prints the players' symbols on the space associated with the num keys
if c == ord('7'):
i = 7
rewrite(i)
if write:
screen.addstr(int(dims[0]/6), int(dims[1]/6), test(i, screen, dims))
elif c == ord('8'):
i = 8
rewrite(i)
if write:
screen.addstr(int(dims[0]/6), int(dims[1]/2), test(i, screen, dims))
elif c == ord('9'):
i = 9
rewrite(i)
if write:
screen.addstr(int(dims[0]/6), int(dims[1]/6*5), test(i, screen, dims))
elif c == ord('4'):
i = 4
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*3), int(dims[1]/6), test(i, screen, dims))
elif c == ord('5'):
i = 5
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*3), int(dims[1]/2), test(i, screen, dims))
elif c == ord('6'):
i = 6
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*3), int(dims[1]/6*5), test(i, screen, dims))
elif c == ord('1'):
i = 1
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*5), int(dims[1]/6), test(i, screen, dims))
elif c == ord('2'):
i = 2
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*5), int(dims[1]/2), test(i, screen, dims))
elif c == ord('3'):
i = 3
rewrite(i)
if write:
screen.addstr(int(dims[0]/6*5), int(dims[1]/6*5), test(i, screen, dims))
return()
player1 = "X"
player2 = "O"
def winner1(): # returns true if player1 wins
global player1
global board
return ((board[7] == player1 and board[8] == player1 and board[9] == player1) or # horizontal
(board[4] == player1 and board[5] == player1 and board[6] == player1) or # horizontal
(board[1] == player1 and board[2] == player1 and board[3] == player1) or # horizontal
(board[7] == player1 and board[4] == player1 and board[1] == player1) or # vertical
(board[8] == player1 and board[5] == player1 and board[2] == player1) or # vertical
(board[9] == player1 and board[6] == player1 and board[3] == player1) or # vertical
(board[7] == player1 and board[5] == player1 and board[3] == player1) or # diagonal
(board[9] == player1 and board[5] == player1 and board[1] == player1)) # diagonal
def winner2(): # returns true if player2 wins
global player2
global board
return ((board[7] == player2 and board[8] == player2 and board[9] == player2) or # horizontal
(board[4] == player2 and board[5] == player2 and board[6] == player2) or # horizontal
(board[1] == player2 and board[2] == player2 and board[3] == player2) or # horizontal
(board[7] == player2 and board[4] == player2 and board[1] == player2) or # vertical
(board[8] == player2 and board[5] == player2 and board[2] == player2) or # vertical
(board[9] == player2 and board[6] == player2 and board[3] == player2) or # vertical
(board[7] == player2 and board[5] == player2 and board[3] == player2) or # diagonal
(board[9] == player2 and board[5] == player2 and board[1] == player2)) # diagonal
def winning(screen, dims, name1, name2): # whether one of the players won, prints this text
if winner1():
screen.addstr(int(dims[0]/2-2), int(dims[1]/2-7), name1 + " won!") # X
elif winner2():
screen.addstr(int(dims[0]/2-2), int(dims[1]/2-7), name2 + " won!") # O
return()
def one_player(screen, name1, name2):
global z
dims = screen.getmaxyx()
screen = curses.newwin(int(dims[0]), int(dims[1]), 0, 0)
screen.box()
for i in range(0, int(dims[0])):
screen.addstr(i, int(dims[1]/3), '|') # vertical
screen.addstr(i, int(dims[1]/3*2), '|')
for i in range(0, int(dims[1])):
screen.addstr(int(dims[0]/3), i, '_') # horizontal
screen.addstr(int(dims[0]/3*2), i, '_')
screen.addstr(0, 1, "TIC-TAC-TOE ------ Use number keys to place 'X' and 'O', press 'q' to quit.")
curses.noecho()
curses.cbreak()
screen.keypad(True)
curses.curs_set(0)
while True:
if winner1() or winner2(): # if one of the players won
winning(screen, dims, name1, name2)
screen.refresh()
c = screen.getch()
if c == ord('q'): # if 'q' pressed the game exits
break # Exit the while loop
elif tie(screen, dims):
screen.addstr(int(dims[0]/2-2), int(dims[1]/2-7), "It's tie!")
c = screen.getch()
if c == ord('q'): # if 'q' pressed the game exits
break # Exit the while loop
elif z == 0:
c = screen.getch()
if c == ord('q'): # if 'q' pressed the game exits
break # Exit the while loop
elif z == 0: # if 'q' is not pressed the game continues
getPlayerMove(c, screen, dims)
screen.refresh()
else:
get_computer_move(screen, dims)
time.sleep(1)
curses.endwin()
def multi_player(screen, name1, name2):
global z
dims = screen.getmaxyx()
screen = curses.newwin(int(dims[0]), int(dims[1]), 0, 0)
screen.box()
for i in range(0, int(dims[0])):
screen.addstr(i, int(dims[1]/3), '|') # vertical
screen.addstr(i, int(dims[1]/3*2), '|')
for i in range(0, int(dims[1])):
screen.addstr(int(dims[0]/3), i, '_') # horizontal
screen.addstr(int(dims[0]/3*2), i, '_')
screen.addstr(0, 1, "TIC-TAC-TOE ------ Use number keys to place 'X' and 'O', press 'q' to quit.")
curses.noecho()
curses.cbreak()
screen.keypad(True)
curses.curs_set(0)
while True:
if winner1() or winner2(): # if one of the players won
winning(screen, dims, name1, name2)
screen.refresh()
c = screen.getch()
if c == ord('q'): # if 'q' pressed the game exits
break # Exit the while loop
elif tie(screen, dims):
screen.addstr(int(dims[0]/2-2), int(dims[1]/2-7), "It's tie!")
c = screen.getch()
if c == ord('q'): # if 'q' pressed the game exits
break # Exit the while loop
else:
c = screen.getch()
if c == ord('q'): # if 'q' pressed the game exits
break # Exit the while loop
else: # if 'q' is not pressed the game continues
getPlayerMove(c, screen, dims)
screen.refresh()
curses.endwin()
def menu(screen, name1, name2, multi_single):
dims = screen.getmaxyx()
screen = curses.newwin(int(dims[0]), int(dims[1]), 0, 0)
screen.box()
screen.addstr(0, int(dims[1]/2-4), "MENU")
screen.addstr(5, 3, 'Welcome ' + name1 + " and " + name2 + ' in this TicTacToe Game!')
screen.addstr(10, 3, 'If you need help, press "h" or press "s" to start a game!')
while True:
c = screen.getch()
screen.refresh()
if c == ord('h'):
screen.addstr(15, 3, 'You can navigate the symbols with num keys.'
' Goal is collecting 3 same symbols next to each other.')
elif c == ord('s'):
if multi_single == "1":
one_player(screen, name1, name2)
else:
multi_player(screen, name1, name2)
break
elif c == ord('q'): # if 'q' pressed the game exits
break
else:
screen.addstr(12, 3, 'Please chose from "h" to help or "s" to start!')
screen.refresh()
curses.endwin()
exit()
def main():
name1 = input('Type your name! ')
name2 = "Computer"
multi_single = input(name1 + " ,if you want to play against computer press 1 or play multi press 2!")
while True:
if multi_single == "1":
screen = curses.initscr()
menu(screen, name1, name2, multi_single)
elif multi_single == "2":
name2 = input('Type your friend name! ')
screen = curses.initscr()
menu(screen, name1, name2, multi_single)
else:
multi_single = input(name1 + " ,if you want to play against computer press 1 or play multi press 2!")
main()