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fix: Let's continue with grabbing the projects after we grab the files, and so on.
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CFLookup/Jobs/StoreCFApiFiles.cs

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@@ -262,7 +262,7 @@ ON CONFLICT (fileid, gameid, projectid) DO UPDATE
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}
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finally
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{
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BackgroundJob.Schedule(() => StoreCFApiFiles.RunAsync(null), TimeSpan.FromSeconds(10));
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BackgroundJob.Schedule(() => StoreCFApiProjects.RunAsync(null), TimeSpan.FromSeconds(10));
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}
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}
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}

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