|Receiver Objects| The objects to which the decal texture will be applied.<br/>AirStickerProjector targets all renderers pasted to children of the configured receiver object (including itself).<br/><br/>Therefore, the receiver object can be specified directly as an object to which a component such as MeshRenderer or SkinMeshRenderer is attached, or it can be an object that contains an object to which a renderer is attached as a child.<br/>The more renderers you process, the longer it will take to generate the decal mesh.Therefore, if the object to which the decal texture is to be applied can be restricted, it is more advantageous to specify that object directly as the receiver object.<br/><br/>For example, if you want to put a sticker on a character's face in a character edit, you can save mesh generation time by specifying the object to which the face renderer is attached rather than specifying the character's root object.|
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