Is it possible to have certain UniTasks run in a single non-Unity thread #360
Unanswered
dimozaprianov
asked this question in
Q&A
Replies: 1 comment
-
Since UniTask is tightly coupled to PlayerLoop, Yes, I would probably implement |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi, I'm working on a turn based game where the game logic is running in non-Unity thread. It is this way so that it can be easily extracted and ran on a server. Is it possible to use UniTasks and have them executed in that same thread so that I don't have to handle multithreading issues?
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions