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Added Anti Titan Weapon
These weapons will probably be separated in the future but for now they will be merged into one weapon.
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lib/pilot_gear.json

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"description": "While in pilot mode you can use the Jumpkit to '<b>WALLRUN</b>', while you are '' you count as '<b>FLYING</b> and can move 2 hexes for 1 point of movement. Jumping between walls counts as 1 point of movement as long as it is less than or equal to your total movement.<br> While wallrunning, if you have the '<b>PLOT OF THE PILOT</b>' talent then you may roll your pilot dodge with advantage.",
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"type": "Gear",
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"tags": []
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}
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},
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{
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"id": "pltgr_antititan",
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"name": "Anti Titan",
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"type": "Weapon",
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"description": "Anti-Titan weapons that all pretty much do the same thing, deal lots of damage to titans. Choose one trait out of the lower: <br><ul><li>Sidewinder: +1d4 damage</li><li>Archer: Adds 2 Range AOE</li><li>MGL: Gains Arcing (Line of attack is indirect and can fire over obstacles)</li><li>Charge Rifle: Damage type is now Energy instead of Explosive.</li></ul><br>Enter the name of what you want into the equipment notes.",
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"tags": [
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{
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"id": "tg_atweapon",
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"val": "3"
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}
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],
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"range": [
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{
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"type": "Range",
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"val": 6
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}
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],
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"damage": [
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{
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"type": "Explosive",
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"val": "3d4"
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}
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]
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}
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]

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