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| 1 | +local _ENV = mkmodule('plugins.sort.places') |
| 2 | + |
| 3 | +local sortoverlay = require('plugins.sort.sortoverlay') |
| 4 | +local widgets = require('gui.widgets') |
| 5 | +local utils = require('utils') |
| 6 | + |
| 7 | +local info = df.global.game.main_interface.info |
| 8 | +local buildings = info.buildings |
| 9 | + |
| 10 | +local zone_names = { |
| 11 | + [df.civzone_type.MeetingHall] = 'Meeting Area', |
| 12 | + [df.civzone_type.Bedroom] = 'Bedroom', |
| 13 | + [df.civzone_type.DiningHall] = 'Dining Hall', |
| 14 | + [df.civzone_type.Pen] = 'Pen Pasture', |
| 15 | + [df.civzone_type.Pond] = 'Pit Pond', |
| 16 | + [df.civzone_type.WaterSource] = 'Water Source', |
| 17 | + [df.civzone_type.Dungeon] = 'Dungeon', |
| 18 | + [df.civzone_type.FishingArea] = 'Fishing', |
| 19 | + [df.civzone_type.SandCollection] = 'Sand', |
| 20 | + [df.civzone_type.Office] = 'Office', |
| 21 | + [df.civzone_type.Dormitory] = 'Dormitory', |
| 22 | + [df.civzone_type.Barracks] = 'Barrachs', |
| 23 | + [df.civzone_type.ArcheryRange] = 'Archery Range', |
| 24 | + [df.civzone_type.Dump] = 'Garbage Dump', |
| 25 | + [df.civzone_type.AnimalTraining] = 'Animal Training', |
| 26 | + [df.civzone_type.Tomb] = 'Tomb', |
| 27 | + [df.civzone_type.PlantGathering] = 'Gather Fruit', |
| 28 | + [df.civzone_type.ClayCollection] = 'Clay' |
| 29 | +} |
| 30 | + |
| 31 | +-- I used strings rather than df.civzone_type because nobody is going to search "MeadHall" they're going to search "Tavern" |
| 32 | +local language_name_types = { |
| 33 | + [df.language_name_type.SymbolFood] = 'Inn Tavern', |
| 34 | + [df.language_name_type.Temple] = 'Temple', |
| 35 | + [df.language_name_type.Hospital] = 'Hospital', |
| 36 | + [df.language_name_type.Guildhall] = 'Guildhall' |
| 37 | +} |
| 38 | + |
| 39 | +local function get_default_zone_name(zone_type) |
| 40 | + return zone_names[zone_type] or '' |
| 41 | +end |
| 42 | + |
| 43 | +local function get_zone_search_key(zone) |
| 44 | + local site = df.global.world.world_data.active_site[0] |
| 45 | + local result = {} |
| 46 | + |
| 47 | + -- allow zones to be searchable by their name |
| 48 | + if #zone.name == 0 then |
| 49 | + table.insert(result, get_default_zone_name(zone.type)) |
| 50 | + else |
| 51 | + table.insert(result, zone.name) |
| 52 | + end |
| 53 | + |
| 54 | + -- allow zones w/ assignments to be searchable by their assigned unit |
| 55 | + if zone.assigned_unit ~= nil then |
| 56 | + table.insert(result, sortoverlay.get_unit_search_key(zone.assigned_unit)) |
| 57 | + end |
| 58 | + |
| 59 | + -- allow zones to be searchable by type |
| 60 | + if zone.location_id == -1 then -- zone is NOT a special location and we don't need to do anything special for type searching |
| 61 | + table.insert(result, df.civzone_type[zone.type]); |
| 62 | + else -- zone is a special location and we need to get its type from world data |
| 63 | + local building, success, _ = utils.binsearch(site.buildings, zone.location_id, 'id') |
| 64 | + if success and building.name then |
| 65 | + table.insert(result, language_name_types[building.name.type] or '') |
| 66 | + if building.name.has_name then |
| 67 | + table.insert(result, dfhack.TranslateName(building.name, true)) |
| 68 | + end |
| 69 | + end |
| 70 | + end |
| 71 | + |
| 72 | + -- allow barracks to be searchable by assigned squad |
| 73 | + for _, squad in ipairs(zone.squad_room_info) do |
| 74 | + table.insert(result, dfhack.military.getSquadName(squad.squad_id)) |
| 75 | + end |
| 76 | + |
| 77 | + return table.concat(result, ' ') |
| 78 | +end |
| 79 | + |
| 80 | +-- ---------------------- |
| 81 | +-- PlacesOverlay |
| 82 | +-- |
| 83 | + |
| 84 | +PlacesOverlay = defclass(PlacesOverlay, sortoverlay.SortOverlay) |
| 85 | +PlacesOverlay.ATTRS{ |
| 86 | + default_pos={x=71, y=9}, |
| 87 | + viewscreens='dwarfmode/Info', |
| 88 | + frame={w=40, h=6} |
| 89 | +} |
| 90 | + |
| 91 | +function PlacesOverlay:init() |
| 92 | + self:addviews{ |
| 93 | + widgets.BannerPanel{ |
| 94 | + frame={l=0, t=0, r=0, h=1}, |
| 95 | + visible=self:callback('get_key'), |
| 96 | + subviews={ |
| 97 | + widgets.EditField{ |
| 98 | + view_id='search', |
| 99 | + frame={l=1, t=0, r=1}, |
| 100 | + label_text="Search: ", |
| 101 | + key='CUSTOM_ALT_S', |
| 102 | + on_change=function(text) self:do_search(text) end, |
| 103 | + }, |
| 104 | + }, |
| 105 | + }, |
| 106 | + } |
| 107 | + |
| 108 | + self:register_handler('ZONES', buildings.list[df.buildings_mode_type.ZONES], curry(sortoverlay.single_vector_search, {get_search_key_fn=get_zone_search_key})) |
| 109 | +end |
| 110 | + |
| 111 | +function PlacesOverlay:get_key() |
| 112 | + if info.current_mode == df.info_interface_mode_type.BUILDINGS then |
| 113 | + -- TODO: Replace nested if with 'return df.buildings_mode_type[buildings.mode]' once other handlers are written |
| 114 | + -- Not there right now so it doesn't render a search bar on unsupported Places subpages |
| 115 | + if buildings.mode == df.buildings_mode_type.ZONES then |
| 116 | + return 'ZONES' |
| 117 | + end |
| 118 | + end |
| 119 | +end |
| 120 | + |
| 121 | +return _ENV |
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