@@ -45,7 +45,7 @@ The ShapeKeys are displacing segments outward the sphere centers.
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<table >
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<tr ><th ></th ><th >Source</th ><th >Destination</th ></tr >
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- <tr ><td >Original </td ><td ><img src =" Pics/Earth-Source-Basis.png " alt =" Earth-Source-Basis " ></td ><td ><img src =" Pics/Earth-Destination-Basis.png " alt =" Earth-Destination-Basis " ></td ></tr >
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+ <tr ><td >Basis </td ><td ><img src =" Pics/Earth-Source-Basis.png " alt =" Earth-Source-Basis " ></td ><td ><img src =" Pics/Earth-Destination-Basis.png " alt =" Earth-Destination-Basis " ></td ></tr >
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<tr ><td >UVs</td ><td ><img src =" Pics/Earth-Source-UV.png " alt =" Earth-Source-UV " ></td ><td ><img src =" Pics/Earth-Destination-UV.png " alt =" Earth-Destination-UV " ></td ></tr >
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<tr ><td >ShapeKey: NorthPole</td ><td ><img src =" Pics/Earth-Source-NorthPole.png " alt =" Earth-Source-NorthPole " ></td ><td ><img src =" Pics/Earth-Destination-NorthPole.png " alt =" Earth-Destination-NorthPole " ></td ></tr >
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<tr ><td >ShapeKey: WaterUp</td ><td ><img src =" Pics/Earth-Source-WaterUp.png " alt =" Earth-Source-WaterUp " ></td ><td ><img src =" Pics/Earth-Destination-WaterUp.png " alt =" Earth-Destination-WaterUp " ></td ></tr >
@@ -57,7 +57,7 @@ The Source is the default Suzanne. The destination is a Suzanne after some scali
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<table >
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<tr ><th ></th ><th >Source</th ><th >Destination</th ></tr >
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- <tr ><td >Original </td ><td ><img src =" Pics/Monkey-Source-Basis.png " alt =" Monkey-Source-Basis " ></td ><td ><img src =" Pics/Monkey-Destination-Basis.png " alt =" Monkey-Destination-Basis " ></td ></tr >
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+ <tr ><td >Basis </td ><td ><img src =" Pics/Monkey-Source-Basis.png " alt =" Monkey-Source-Basis " ></td ><td ><img src =" Pics/Monkey-Destination-Basis.png " alt =" Monkey-Destination-Basis " ></td ></tr >
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<tr ><td >UVs</td ><td ><img src =" Pics/Monkey-Source-UV.png " alt =" Monkey-Source-UV " ></td ><td ><img src =" Pics/Monkey-Destination-UV.png " alt =" Monkey-Destination-UV " ></td ></tr >
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<tr ><td >ShapeKey: BigEars</td ><td ><img src =" Pics/Monkey-Source-BigEars.png " alt =" Monkey-Source-BigEars " ></td ><td ><img src =" Pics/Monkey-Destination-BigEars.png " alt =" Monkey-Destination-BigEars " ></td ></tr >
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<tr ><td >ShapeKey: BrowsUp</td ><td ><img src =" Pics/Monkey-Source-BrowsUp.png " alt =" Monkey-Source-BrowsUp " ></td ><td ><img src =" Pics/Monkey-Destination-BrowsUp.png " alt =" Monkey-Destination-BrowsUp " ></td ></tr >
@@ -72,7 +72,7 @@ For this case, I edited the UV of the monkey and tried to match the texture retu
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<table >
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<tr ><th ></th ><th >Source</th ><th >Destination</th ></tr >
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- <tr ><td >Original </td ><td ><img src =" Pics/FLAME-Source-Basis.png " alt =" FLAME-Source-Basis " ></td ><td ><img src =" Pics/FLAME-Destination-Basis.png " alt =" FLAME-Destination-Basis " ></td ></tr >
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+ <tr ><td >Basis </td ><td ><img src =" Pics/FLAME-Source-Basis.png " alt =" FLAME-Source-Basis " ></td ><td ><img src =" Pics/FLAME-Destination-Basis.png " alt =" FLAME-Destination-Basis " ></td ></tr >
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<tr ><td >UVs</td ><td ><img src =" Pics/FLAME-Source-UV.png " alt =" FLAME-Source-UV " ></td ><td ><img src =" Pics/FLAME-Destination-UV.png " alt =" FLAME-Destination-UV " >It's a mess! I focused mainly on the mouth.</td ></tr >
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<tr ><td >ShapeKey: Smile</td ><td ><img src =" Pics/FLAME-Source-Smile.png " alt =" FLAME-Source-Smile " ></td ><td ><img src =" Pics/FLAME-Destination-Smile.png " alt =" FLAME-Destination-Smile " ></td ></tr >
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</table >
@@ -83,6 +83,16 @@ For this case, I edited the UV of the monkey and tried to match the texture retu
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* [ 0.1] - 2024-01-13
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* First public release
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+
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+ ## TODOs
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+
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+ * Fill corners of the transfer buffer
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+ * Panel and buttons
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+ * A scaling parameter to modulate delta transfer
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+ * Compute and apply deltas relatively to vertex normals
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+ * Move the visual debug as addon option rather than operator parameter
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+
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+
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## For Developers
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### Running from repository code
@@ -108,13 +118,6 @@ Option 2:
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cd BlenderScripts/addons
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zip -r sktransfer-x.y.zip sktransfer -x "**/.DS_Store" "**/__pycache__/*"
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- ## TODOs
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-
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- * Fill corners of the transfer buffer
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- * Panel and buttons
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- * A scaling parameter to modulate delta transfer
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- * Compute and apply deltas relatively to vertex normals
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- * Move the visual debug as addon option rather than operator parameter
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## Visual debugging
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