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Added example of application to EMOCA models.
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README.md

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@@ -83,6 +83,21 @@ For this case, I edited the UV of the monkey and tried to match the texture retu
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### ShapeKey transfer between EMOCA-generated FLAME models.
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The source object is actually a [FLAME](https://github.com/TimoBolkart/FLAME-Blender-Add-on) model, automatically generated and textured.
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The destination is a FLAME model (but without ShapeKeys) generated via the [EMOCA](https://github.com/radekd91/emoca/) framework (3D mesh is automatically generated from video analysis).
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For this case, the UV maps are already perfectly compatible.
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<table>
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<tr><th></th><th>Source</th><th>Destination</th></tr>
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<tr><td>Basis</td><td><img src="Pics/EMOCA-Source-Basis.png" alt="EMOCA-Source-Basis"></td><td><img src="Pics/EMOCA-Destination-Basis.png" alt="EMOCA-Destination-Basis"></td></tr>
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<tr><td>UVs</td><td><img src="Pics/EMOCA-Source-UV.png" alt="EMOCA-Source-UV"></td><td><img src="Pics/EMOCA-Destination-UV.png" alt="EMOCA-Destination-UV"></td></tr>
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<tr><td>ShapeKey: Exp1</td><td><img src="Pics/EMOCA-Source-Exp1.png" alt="EMOCA-Source-Exp1"></td><td><img src="Pics/EMOCA-Destination-Exp1.png" alt="EMOCA-Destination-Exp1"></td></tr>
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</table>
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## ChangeLog
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* [0.1] - 2024-01-13

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