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@@ -83,6 +83,21 @@ For this case, I edited the UV of the monkey and tried to match the texture retu
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### ShapeKey transfer between EMOCA-generated FLAME models.
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The source object is actually a [FLAME](https://github.com/TimoBolkart/FLAME-Blender-Add-on) model, automatically generated and textured.
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The destination is a FLAME model (but without ShapeKeys) generated via the [EMOCA](https://github.com/radekd91/emoca/) framework (3D mesh is automatically generated from video analysis).
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For this case, the UV maps are already perfectly compatible.
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