@@ -815,7 +815,7 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
815815 libdirs (getExamplePluginLibraryFolders (projectType , " $(CLEO_SDK_VC_DIR)" , d3dSupport , d3dSupport , additionalLibraryDirs ))
816816 defines (getExamplePluginDefines (projectName , " GTAVC" , projectType , d3dSupport , additionalDefinitions , " Vice City" , " VC" , " vc" , " Tommy" , " Vice City" ))
817817 setupDebugger (projectType , " GTA_VC_DIR" , " " , " gta-vc.exe" )
818- filter { " Release" , " platforms:GTAVC " }
818+ filter { " Release" , " platforms:GTA-VC " }
819819 links (getExamplePluginLibraries (" plugin_vc" , projectType , " VC.CLEO" , d3dSupport , d3dSupport , additionalLibraries , false ))
820820 targetname (projectName .. " .VC" )
821821 filter { " Debug" , " platforms:GTA-VC" }
@@ -831,7 +831,7 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
831831 libdirs (getExamplePluginLibraryFolders (projectType , " $(CLEO_SDK_SA_DIR)" , d3dSupport , false , additionalLibraryDirs ))
832832 defines (getExamplePluginDefines (projectName , " GTASA" , projectType , d3dSupport , additionalDefinitions , " San Andreas" , " SA" , " sa" , " CJ" , " San Andreas" ))
833833 setupDebugger (projectType , " GTA_SA_DIR" , " " , " gta_sa.exe" )
834- filter { " Release" , " platforms:GTASA " }
834+ filter { " Release" , " platforms:GTA-SA " }
835835 links (getExamplePluginLibraries (" plugin" , projectType , " cleo" , d3dSupport , false , additionalLibraries , false ))
836836 targetname (projectName .. " .SA" )
837837 filter { " Debug" , " platforms:GTA-SA" }
@@ -863,7 +863,7 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
863863 libdirs (getExamplePluginLibraryFolders (projectType , " " , d3dSupport , false , additionalLibraryDirs ))
864864 defines (getExamplePluginDefines (projectName , " GTA3_UNREAL" , projectType , d3dSupport , additionalDefinitions , " 3" , " 3" , " 3" , " Claude" , " Liberty City" ))
865865 setupDebugger (projectType , " GTA_III_UNREAL_DIR" , " Gameface\\ Binaries\\ Win64\\ " , " LibertyCity.exe" )
866- filter { " Release" , " platforms:GTA3_UNREAL " }
866+ filter { " Release" , " platforms:GTA3_Unreal " }
867867 links (getExamplePluginLibraries (" plugin_iii_unreal" , projectType , " " , d3dSupport , false , additionalLibraries , false ))
868868 targetname (projectName .. " .III-DE" )
869869 filter { " Debug" , " platforms:GTA3_Unreal" }
@@ -879,7 +879,7 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
879879 libdirs (getExamplePluginLibraryFolders (projectType , " " , d3dSupport , false , additionalLibraryDirs ))
880880 defines (getExamplePluginDefines (projectName , " GTAVC_UNREAL" , projectType , d3dSupport , additionalDefinitions , " Vice City" , " VC" , " vc" , " Tommy" , " Vice City" ))
881881 setupDebugger (projectType , " GTA_VC_UNREAL_DIR" , " Gameface\\ Binaries\\ Win64\\ " , " ViceCity.exe" )
882- filter { " Release" , " platforms:GTAVC_UNREAL " }
882+ filter { " Release" , " platforms:GTA-VC_Unreal " }
883883 links (getExamplePluginLibraries (" plugin_vc_unreal" , projectType , " " , d3dSupport , d3dSupport , additionalLibraries , false ))
884884 targetname (projectName .. " .VC-DE" )
885885 filter { " Debug" , " platforms:GTA-VC_Unreal" }
@@ -895,7 +895,7 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
895895 libdirs (getExamplePluginLibraryFolders (projectType , " " , d3dSupport , false , additionalLibraryDirs ))
896896 defines (getExamplePluginDefines (projectName , " GTASA_UNREAL" , projectType , d3dSupport , additionalDefinitions , " San Andreas" , " SA" , " sa" , " CJ" , " San Andreas" ))
897897 setupDebugger (projectType , " GTA_SA_UNREAL_DIR" , " Gameface\\ Binaries\\ Win64\\ " , " SanAndreas.exe" )
898- filter { " Release" , " platforms:GTASA_UNREAL " }
898+ filter { " Release" , " platforms:GTA-SA_Unreal " }
899899 links (getExamplePluginLibraries (" plugin_unreal" , projectType , " " , d3dSupport , false , additionalLibraries , false ))
900900 targetname (projectName .. " .SA-DE" )
901901 filter { " Debug" , " platforms:GTA-SA_Unreal" }
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