@@ -844,15 +844,15 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
844844
845845 if gameVcUnreal then
846846 filter " platforms:GTA-VC_Unreal"
847- includedirs (getExamplePluginIncludeFolders (" plugin_vc_unreal " , " game_vc_unreal " , projectType , " " , d3dSupport , false , additionalIncludeDirs ))
847+ includedirs (getExamplePluginIncludeFolders (" Plugin_VC_Unreal " , " Game_VC_Unreal " , projectType , " " , d3dSupport , false , additionalIncludeDirs ))
848848 libdirs (getExamplePluginLibraryFolders (projectType , " " , d3dSupport , false , additionalLibraryDirs ))
849849 defines (getExamplePluginDefines (projectName , " GTAVC_UNREAL" , projectType , d3dSupport , additionalDefinitions , " Vice City" , " VC" , " vc" , " Tommy" , " Vice City" ))
850850 setupDebugger (projectType , " VC_UNREAL" , " Gameface\\ Binaries\\ Win64\\ " , " ViceCity.exe" )
851851 filter { " Release" , " platforms:GTA-VC_Unreal" }
852- links (getExamplePluginLibraries (" plugin_vc_unreal " , projectType , " " , d3dSupport , d3dSupport , additionalLibraries , false ))
852+ links (getExamplePluginLibraries (" Plugin_VC_Unreal " , projectType , " " , d3dSupport , d3dSupport , additionalLibraries , false ))
853853 targetname (projectName .. " .VC-DE" )
854854 filter { " Debug" , " platforms:GTA-VC_Unreal" }
855- links (getExamplePluginLibraries (" plugin_vc_unreal " , projectType , " " , d3dSupport , d3dSupport , additionalLibraries , true ))
855+ links (getExamplePluginLibraries (" Plugin_VC_Unreal " , projectType , " " , d3dSupport , d3dSupport , additionalLibraries , true ))
856856 targetname (projectName .. " .VC-DE" )
857857 filter {}
858858 end
@@ -864,10 +864,10 @@ function pluginSdkExampleProject(projectDir, projectName, projectType, game2, ga
864864 defines (getExamplePluginDefines (projectName , " GTASA_UNREAL" , projectType , d3dSupport , additionalDefinitions , " San Andreas" , " SA" , " sa" , " CJ" , " San Andreas" ))
865865 setupDebugger (projectType , " SA_UNREAL" , " Gameface\\ Binaries\\ Win64\\ " , " SanAndreas.exe" )
866866 filter { " Release" , " platforms:GTA-SA_Unreal" }
867- links (getExamplePluginLibraries (" plugin_unreal " , projectType , " " , d3dSupport , false , additionalLibraries , false ))
867+ links (getExamplePluginLibraries (" Plugin_Unreal " , projectType , " " , d3dSupport , false , additionalLibraries , false ))
868868 targetname (projectName .. " .SA-DE" )
869869 filter { " Debug" , " platforms:GTA-SA_Unreal" }
870- links (getExamplePluginLibraries (" plugin " , projectType , " " , d3dSupport , false , additionalLibraries , true ))
870+ links (getExamplePluginLibraries (" Plugin_Unreal " , projectType , " " , d3dSupport , false , additionalLibraries , true ))
871871 targetname (projectName .. " .SA-DE" )
872872 filter {}
873873 end
@@ -927,7 +927,7 @@ function getSdkVerInfo()
927927end
928928
929929function generateNewPluginSource (projectDir , projectName , projectType , game2 , game3 , gameVc , gameSa , game4 , game3Unreal , gameVcUnreal , gameSaUnreal )
930- -- classis trilogy helper variables
930+ -- classic trilogy helper variables
931931 local trilogyDefs = {}
932932 if game3 then table.insert (trilogyDefs , " GTA3" ) end
933933 if gameVc then table.insert (trilogyDefs , " GTAVC" ) end
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