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Update CPedDamageResponseCalculator.cpp
Removed non-working commented "plugin::call"
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plugin_sa/game_sa/CPedDamageResponseCalculator.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,6 @@ float& CPedDamageResponseCalculator::ms_damageFactor = *(float*)0x8A6260; // 555
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// 0x4AD3F0
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CPedDamageResponseCalculator::CPedDamageResponseCalculator(CEntity* entity, float fDamage, eWeaponType weaponType, uint8_t bodyPart, bool bSpeak) {
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//plugin::CallMethodAndReturn<CPedDamageResponseCalculator *, 0x4AD3F0, CPedDamageResponseCalculator*, CEntity*, float, eWeaponType, uint8_t, bool>(this, entity, fDamage, weaponType, bodyPart, bSpeak);
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((void(__thiscall*)(CPedDamageResponseCalculator*, CEntity*, float, eWeaponType, uint8_t, bool))0x4AD3F0)(this, entity, fDamage, weaponType, bodyPart, bSpeak);
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}
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@@ -38,4 +37,4 @@ void CPedDamageResponseCalculator::ComputeWillKillPed(CPed* ped, CPedDamageRespo
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void CPedDamageResponseCalculator::ComputeDamageResponse(CPed* ped, CPedDamageResponse& response, bool bSpeak)
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{
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plugin::CallMethod<0x4B5AC0, CPedDamageResponseCalculator*, CPed*, CPedDamageResponse&, bool>(this, ped, response, bSpeak);
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}
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}

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