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Oskar Lundström
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Bakgrundsfakta till alla frågor
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Redovisningar/Opponering/Muntlig.md

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@@ -14,45 +14,74 @@ Oskar göra första halvan och Björn andra halvan.
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## Huvuddel (fem cyklerna)
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Är indelat i "presentation" av frågan och dess bakgrund, och sedan frågorna själva. När det gäller modeller står det en presentation av dem. Det är allt där i som publiken behöver veta för att förstå. Om de när de presenterar skulle missa något enstaka del vi behöver, så har vi dem här.
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- **Other modelling teqniques**
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- What others are there?
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- How do they work?
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- Advantages and disadvanatges compared to multi-agent?
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- *Background*
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- In background of report
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- "The benefit of agent based modeling as
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opposed to other modeling techniques is the fact that it shows emergent behavior"
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- *Questions*
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- What others are there?
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- How do they work?
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- Advantages and disadvanatges compared to multi-agent?
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- **Limitations of emergence**
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- What do you mean by saying that emergence has provisonal status?
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- Why are study of emergent properties futile?
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- Are there other limitations?
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- *Background*
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- In the theory about emergence
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- *Questions*
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- What do you mean by saying that emergence has provisonal status?
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- Why are study of emergent properties futile?
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- Are there other limitations?
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- **quantity over quality**
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- Could you elaborate why you did this choice? (Vet redan svaret, men vi är listiga och låter publiken få veta)
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- When you found a very interesting model, s.a. tree growth, why not develop it further?
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- *Background*
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- In the methods
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- *Questions*
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- Could you elaborate why you did this choice? (Vet redan svaret, men vi är listiga och låter publiken få veta)
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- When you found a very interesting model, s.a. tree growth, what do you think of developing only a few very much? How would the results differ?
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**Preliminär gräns, tidigaste**
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- **Drunkards walk**
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- We found it interssting that not 0 avergae. Why do you think that's the case?
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- Once again, what do you think about proving the property mathematically?
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- *Background*
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- Agent is a person
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- Rule: each tick takes a step in a random direction
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- Both 1D and 2D
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- Result is that the root mean square for all agents is root of time.
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- *Questions*
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- We found it interssting that not 0 after a while. Why do you think that's the case?
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- What do you think about proving the property mathematically?
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- Advantages and disadvantages compared to a simulation?
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**Preliminär gräns, senaste**
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- **Airplane boarding**
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- If they haven't presented it, we have to do it
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- 500 lines o' code. Risk for making an error?
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- How are they noticted?
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- How are the results affected?
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- Is it possible to mathematically find the best strategy? Pros and cons compared to what you did?
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- Is any strategy used in reality? Why, why not?
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- *Background*
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- Image!
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- Passangers boarding airplane, each is an agent
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- What strategy to minimize total boarding time?
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- Result is that "wilma ordered" is the best, twice as fast as random
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- *Questions*
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- 500 lines of code. Risk for making an error?
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- How are they noticted?
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- How are the results affected?
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- Is it possible to mathematically find the best strategy? Pros and cons compared to what you did?
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- Is any strategy used in reality? Why, why not?
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- **Tree growth**
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- Introduce it
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- if not done in pres, short recap
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- Make sure it is explained thouruglhy. Let them show a picture we have prepared.
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- Very intersting that even with simple rules, looks very similar to reality. We would like to dive deeper into this model.
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- How is sunlight set for each patch?
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- How is the nutrition set for each patch?
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- Would it be possible to add rules for stability? How would they look?
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- "Best direction worth growing in".
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- What does it mean?
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- So that the model stops sometime?
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- Would it be possible to make it look like something else, e.g. a pine-tree or an oak? What rules do you think are needed, i.e., why did it become exactly a savannah tree?
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- *Background*
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- Image!
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- A tree that is growing
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- The agents are groups o' cells
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- Each patch has sun and nutrition
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- Grows in the most profitable direction
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- *Questions*
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- Very intersting that even with simple rules, looks very similar to reality. We would like to dive deeper into this model.
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- How is sunlight set for each patch?
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- How is the nutrition set for each patch?
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- Would it be possible to add rules for stability? How would they look?
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- "Best direction worth growing in".
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- What does it mean?
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- So that the model stops sometime?
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- Would it be possible to make it look like something else, e.g. a pine-tree or an oak? What rules do you think are needed, i.e., why did it become exactly a savannah tree?
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Två andra modeller: school of fish och Kolam.
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Redovisningar/Opponering/Tree.png

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