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fix missing curly brace
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source/INIT.sqf

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -175,7 +175,7 @@ if (isMultiplayer) then {
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hq_blu1 addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","bisArsenal.sqf", "", 0, true, true, "", "_this == player"];
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{ _x addaction ["<t color='#ff0066'>Armory 1 (VAS)</t>","VAS\open.sqf", "", 0, true, true, "", "_this == player"];
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_x addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","bisArsenal.sqf", "", 0, true, true, "", "_this == player"]; } forEach (Array_of_FOBS);
178-
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};
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if (_revive_activated == 1) then {execVM "duws_revive\reviveInit.sqf"};
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PlayerKilledEH = player addEventHandler ["killed", {commandpointsblu1 = commandpointsblu1 - DUWSMP_CP_death_cost; publicVariable "commandpointsblu1"}];
@@ -341,7 +341,7 @@ if (isMultiplayer) then {
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// WAIT UNTIL ALL ZONES ARE CAPTURED
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waitUntil {sleep 1; amount_zones_created > 0};
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waitUntil {sleep 3; (zoneundercontrolblu >= amount_zones_created);}; // Toutes les zones sont capturées
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waitUntil {sleep 3; (zoneundercontrolblu >= amount_zones_created);}; // Toutes les zones sont capturées
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persistent_stat_script_win = [] execVM "persistent\persistent_stats_win.sqf";
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["TaskSucceeded",["","Island captured!"]] call bis_fnc_showNotification;
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capture_island_obj setTaskState "Succeeded";

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