You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
addAction already runs code in a scheduled environment, so spawning it again via {[] spawn function} is unneccessary.
Removed some hard links to files.
//_taskhandle setSimpleTaskDescription ["The enemy is using a power supply somewhere in this area. We need you to find it and sabotage it. It will allow us to have a bit of better intel on our enemies.",_mission_name,""];
[west, "_taskhandle", ["The enemy is using a power supply somewhere in this area. We need you to find it and sabotage it. It will allow us to have a bit of better intel on our enemies.", "Sabotage"], objNull, true] callBIS_fnc_taskCreate;
38
+
[west, "_taskhandle", ["The enemy is using a power supply somewhere in this area. We need you to find it and sabotage it. It will allow us to have a bit of better intel on our enemies.", "Sabotage"], objNull, true] callBIS_fnc_taskCreate;
Copy file name to clipboardExpand all lines: source/functions/pFLIR/fn_livefeedexit.sqf
+3-3Lines changed: 3 additions & 3 deletions
Original file line number
Diff line number
Diff line change
@@ -8,8 +8,8 @@ player removeEventHandler ["killed",PlayerKilledEH2];
8
8
9
9
sleep2;
10
10
11
-
waitUntil {aliveplayer};
12
-
pFLIRenable =playeraddaction ["<t color='#a9ff59'>Enable FLIR</t>",{_thisspawnduws_fnc_livefeed},"", 0,false,true,"","_target == _this"]; //original last line in script
11
+
waitUntil {aliveplayer};
12
+
pFLIRenable =playeraddaction ["<t color='#a9ff59'>Enable FLIR</t>",duws_fnc_livefeed,"", 0,false,true,"","_target == _this"]; //original last line in script
0 commit comments