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DUWSR-1 Added drop down to UI. Consolidated UI startup logic. Fixed error in guard init. Added feature of CP Reward multiplier. Formatted modified files to be C-like.
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README.md

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@@ -55,12 +55,12 @@ will be available at that time. `START-R` and `START-M` allow you to place enemy
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See our <a href="https://github.com/DUWS-R-Team/DUWS-R/issues">issue list</a> on GitHub for issue we currenty know about.
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## Credits / Thanks
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Thanks to all the members of the DUWS-R Team for your hard work and contributions!
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DUWS Mission made by kibot.
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VAS script and TAW view distance by Tonic.
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Thanks to Kempco for the map size script.
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Thanks to FrankHH for correcting the typos.
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Thanks to FunkDooBiesT for his help and his time.
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Thanks to WolfFlight[TZW] and Amarak[TZW] for their help.
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Thanks to Aeroson for repetitive clean up and SET/GET loadout scripts.
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Thanks to timsk.
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* Thanks to all the members of the DUWS-R Team for your hard work and contributions!
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* DUWS Mission made by kibot.
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* VAS script and TAW view distance by Tonic.
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* Thanks to Kempco for the map size script.
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* Thanks to FrankHH for correcting the typos.
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* Thanks to FunkDooBiesT for his help and his time.
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* Thanks to WolfFlight[TZW] and Amarak[TZW] for their help.
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* Thanks to Aeroson for repetitive clean up and SET/GET loadout scripts.
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* Thanks to timsk.

source/description.ext

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@@ -2,9 +2,7 @@ OnLoadMission = "A procedurally generated campaign where you earn resources, exe
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onLoadName = "Dynamic Universal WAR System - Rebirth (DUWS-R)";
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dev = "dev";
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author = "DUWS-R Team";
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//briefingName = "briefingname";
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overviewText = "A procedurally generated campaign where you earn resources, execute missions and lead the BLUFOR forces to capture the island and win the war. Play the way you want: be a spec ops, a squad leader or control a whole army, the choice is yours.";
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//overviewPicture = "\a3\Missions_F_Beta\data\img\showcase_commanding_I_overview_ca.paa";
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overviewPicture = "rtipic.paa";
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LoadScreen = "rtipic.paa";
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#include "VAS\menu.hpp"
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class CfgFunctions
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{
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#include "VAS\cfgfunctions.hpp"
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#include "taw_vd\CfgFunctions.hpp"
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#include "VAS\cfgfunctions.hpp"
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#include "taw_vd\CfgFunctions.hpp"
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};
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// VAS INIT END --

source/dialog/gui_editor_format.TXT

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