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Replaced skipTime with BIS_fnc_setDate
Provides a nicer transition.
1 parent 9917c78 commit 83a590e

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2 files changed

+4
-4
lines changed

2 files changed

+4
-4
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source/functions/generic/fn_savegame.sqf

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
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player setdammage 0;
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if (isServer) then {
6-
skiptime 6;
6+
[6, true, true] call BIS_fnc_setDate;
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sleep 0.3;
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saveGame;
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@@ -13,4 +13,4 @@ if (isServer) then {
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sleep 2;
1515
[] call duws_fnc_bottom_right_message;
16-
};
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};
Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
skipTime 6;
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[6, true, true] call BIS_fnc_setDate;
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player setdammage 0;
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{_x setdammage 0} forEach units group player;
4-
hint "You and your squad members have been fully healed";
4+
hint "You and your squad members have been fully healed";

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