@@ -5,7 +5,7 @@ _spawnPos = getpos player;
55_spawnPos = [(_spawnPos select 0 )+ 30 , _spawnPos select 1 ];
66
77switch (_index ) do {
8- case 0 : {
8+ case 0 : { // Small Truck 1
99 if (commandpointsblu1 >= 4 ) then {
1010 hint " Vehicle ready !" ;
1111 commandpointsblu1 = commandpointsblu1 - 4 ;
@@ -15,7 +15,7 @@ switch (_index) do {
1515 hint " Not enough command points" ;
1616 };
1717 };
18- case 1 : {
18+ case 1 : { // Small Truck 2
1919 if (commandpointsblu1 >= 6 ) then {
2020 hint " Vehicle ready !" ;
2121 commandpointsblu1 = commandpointsblu1 - 6 ;
@@ -25,7 +25,27 @@ switch (_index) do {
2525 hint " Not enough command points" ;
2626 };
2727 };
28- case 2 : {
28+ case 2 : { // Prowler Unarmed
29+ if (commandpointsblu1 >= 5 ) then {
30+ hint " Vehicle ready !" ;
31+ commandpointsblu1 = commandpointsblu1 - 100 ;
32+ ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
33+ _vehic = " B_T_LSV_01_unarmed_F" createVehicle _spawnPos ;
34+ } else {
35+ hint " Not enough command points" ;
36+ };
37+ };
38+ case 3 : { // Prowler Armed
39+ if (commandpointsblu1 >= 100 ) then {
40+ hint " Vehicle ready !" ;
41+ commandpointsblu1 = commandpointsblu1 - 100 ;
42+ ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
43+ _vehic = " B_T_LSV_01_armed_F" createVehicle _spawnPos ;
44+ } else {
45+ hint " Not enough command points" ;
46+ };
47+ };
48+ case 4 : { // Hunter Unarmed
2949 if (commandpointsblu1 >= 5 ) then {
3050 hint " Vehicle ready !" ;
3151 commandpointsblu1 = commandpointsblu1 - 5 ;
@@ -35,7 +55,7 @@ switch (_index) do {
3555 hint " Not enough command points" ;
3656 };
3757 };
38- case 3 : {
58+ case 5 : { // Hunter HMG
3959 if (commandpointsblu1 >= 18 ) then {
4060 hint " Vehicle ready !" ;
4161 commandpointsblu1 = commandpointsblu1 - 18 ;
@@ -45,7 +65,7 @@ switch (_index) do {
4565 hint " Not enough command points" ;
4666 };
4767 };
48- case 4 : {
68+ case 6 : { // Hunter GMG
4969 if (commandpointsblu1 >= 25 ) then {
5070 hint " Vehicle ready !" ;
5171 commandpointsblu1 = commandpointsblu1 - 25 ;
@@ -55,7 +75,7 @@ switch (_index) do {
5575 hint " Not enough command points" ;
5676 };
5777 };
58- case 5 : {
78+ case 7 : { // Marshall
5979 if (commandpointsblu1 >= 35 ) then {
6080 hint " Vehicle ready !" ;
6181 commandpointsblu1 = commandpointsblu1 - 35 ;
@@ -65,7 +85,7 @@ switch (_index) do {
6585 hint " Not enough command points" ;
6686 };
6787 };
68- case 6 : {
88+ case 8 : { // HEMETT Transport Covered
6989 if (commandpointsblu1 >= 8 ) then {
7090 hint " Vehicle ready !" ;
7191 commandpointsblu1 = commandpointsblu1 - 8 ;
@@ -75,7 +95,7 @@ switch (_index) do {
7595 hint " Not enough command points" ;
7696 };
7797 };
78- case 7 : {
98+ case 9 : { // Pawnee
7999 if (commandpointsblu1 >= 25 ) then {
80100 hint " Vehicle ready !" ;
81101 commandpointsblu1 = commandpointsblu1 - 25 ;
@@ -85,7 +105,7 @@ switch (_index) do {
85105 hint " Not enough command points" ;
86106 };
87107 };
88- case 8 : {
108+ case 10 : { // Blackfoot
89109 if (commandpointsblu1 >= 45 ) then {
90110 hint " Vehicle ready !" ;
91111 commandpointsblu1 = commandpointsblu1 - 45 ;
@@ -95,7 +115,7 @@ switch (_index) do {
95115 hint " Not enough command points" ;
96116 };
97117 };
98- case 9 : {
118+ case 11 : { // HummingBird
99119 if (commandpointsblu1 >= 15 ) then {
100120 hint " Vehicle ready !" ;
101121 commandpointsblu1 = commandpointsblu1 - 15 ;
@@ -105,7 +125,7 @@ switch (_index) do {
105125 hint " Not enough command points" ;
106126 };
107127 };
108- case 10 : {
128+ case 12 : { // M-900 Civ.
109129 if (commandpointsblu1 >= 12 ) then {
110130 hint " Vehicle ready !" ;
111131 commandpointsblu1 = commandpointsblu1 - 12 ;
@@ -116,7 +136,7 @@ switch (_index) do {
116136 hint " Not enough command points" ;
117137 };
118138 };
119- case 11 : {
139+ case 13 : { // Taru Empty
120140 if (commandpointsblu1 >= 18 ) then {
121141 hint " Vehicle ready !" ;
122142 commandpointsblu1 = commandpointsblu1 - 18 ;
@@ -127,7 +147,7 @@ switch (_index) do {
127147 hint " Not enough command points" ;
128148 };
129149 };
130- case 12 : {
150+ case 14 : { // GhostHawk
131151 if (commandpointsblu1 >= 22 ) then {
132152 hint " Vehicle ready !" ;
133153 commandpointsblu1 = commandpointsblu1 - 22 ;
@@ -137,7 +157,7 @@ switch (_index) do {
137157 hint " Not enough command points" ;
138158 };
139159 };
140- case 13 : {
160+ case 15 : { // Huron
141161 if (commandpointsblu1 >= 26 ) then {
142162 hint " Vehicle ready !" ;
143163 commandpointsblu1 = commandpointsblu1 - 26 ;
@@ -147,7 +167,7 @@ switch (_index) do {
147167 hint " Not enough command points" ;
148168 };
149169 };
150- case 14 : {
170+ case 16 : { // Panther IFV
151171 if (commandpointsblu1 >= 25 ) then {
152172 hint " Vehicle ready !" ;
153173 commandpointsblu1 = commandpointsblu1 - 25 ;
@@ -157,7 +177,7 @@ switch (_index) do {
157177 hint " Not enough command points" ;
158178 };
159179 };
160- case 15 : {
180+ case 17 : { // ATV Quad
161181 if (commandpointsblu1 >= 1 ) then {
162182 hint " Vehicle ready !" ;
163183 commandpointsblu1 = commandpointsblu1 - 1 ;
@@ -167,7 +187,7 @@ switch (_index) do {
167187 hint " Not enough command points" ;
168188 };
169189 };
170- case 16 : {
190+ case 18 : { // Cheetah AA
171191 if (commandpointsblu1 >= 30 ) then {
172192 hint " Vehicle ready !" ;
173193 commandpointsblu1 = commandpointsblu1 - 30 ;
@@ -177,7 +197,7 @@ switch (_index) do {
177197 hint " Not enough command points" ;
178198 };
179199 };
180- case 17 : {
200+ case 19 : { // Slammer
181201 if (commandpointsblu1 >= 40 ) then {
182202 hint " Vehicle ready !" ;
183203 commandpointsblu1 = commandpointsblu1 - 40 ;
@@ -187,7 +207,7 @@ switch (_index) do {
187207 hint " Not enough command points" ;
188208 };
189209 };
190- case 18 : {
210+ case 20 : { // Bobcat
191211 if (commandpointsblu1 >= 28 ) then {
192212 hint " Vehicle ready !" ;
193213 commandpointsblu1 = commandpointsblu1 - 28 ;
@@ -197,7 +217,7 @@ switch (_index) do {
197217 hint " Not enough command points" ;
198218 };
199219 };
200- case 19 : {
220+ case 21 : { // SF SUV
201221 if (commandpointsblu1 >= 2 ) then {
202222 hint " Vehicle ready !" ;
203223 commandpointsblu1 = commandpointsblu1 - 2 ;
@@ -219,7 +239,7 @@ switch (_index) do {
219239 hint " Not enough command points" ;
220240 };
221241 };
222- case 20 : {
242+ case 22 : { // MLRS Artillery
223243 if (commandpointsblu1 >= 75 ) then {
224244 hint " Vehicle ready !" ;
225245 commandpointsblu1 = commandpointsblu1 - 75 ;
@@ -229,7 +249,7 @@ switch (_index) do {
229249 hint " Not enough command points" ;
230250 };
231251 };
232- case 21 : {
252+ case 23 : { // Scorcher Artillery
233253 if (commandpointsblu1 >= 75 ) then {
234254 hint " Vehicle ready !" ;
235255 commandpointsblu1 = commandpointsblu1 - 75 ;
@@ -239,7 +259,7 @@ switch (_index) do {
239259 hint " Not enough command points" ;
240260 };
241261 };
242- case 22 : {
262+ case 24 : { // Fuel Truck (van)
243263 if (commandpointsblu1 >= 10 ) then {
244264 hint " Vehicle ready !" ;
245265 commandpointsblu1 = commandpointsblu1 - 10 ;
@@ -249,7 +269,7 @@ switch (_index) do {
249269 hint " Not enough command points" ;
250270 };
251271 };
252- case 23 : {
272+ case 25 : { // Wipeout CAS
253273 if (commandpointsblu1 >= 45 ) then {
254274 hint " Vehicle ready !" ;
255275 commandpointsblu1 = commandpointsblu1 - 45 ;
@@ -259,7 +279,7 @@ switch (_index) do {
259279 hint " Not enough command points" ;
260280 };
261281 };
262- case 24 : {
282+ case 26 : { // Slammer Urban Purpose
263283 if (commandpointsblu1 >= 40 ) then {
264284 hint " Vehicle ready !" ;
265285 commandpointsblu1 = commandpointsblu1 - 40 ;
@@ -269,7 +289,7 @@ switch (_index) do {
269289 hint " Not enough command points" ;
270290 };
271291 };
272- case 25 : {
292+ case 27 : { // Stomper RCWS
273293 if (commandpointsblu1 >= 20 ) then {
274294 hint " Vehicle ready !" ;
275295 commandpointsblu1 = commandpointsblu1 - 20 ;
@@ -279,7 +299,7 @@ switch (_index) do {
279299 hint " Not enough command points" ;
280300 };
281301 };
282- case 26 : {
302+ case 28 : { // Stomper Scout
283303 if (commandpointsblu1 >= 10 ) then {
284304 hint " Vehicle ready !" ;
285305 commandpointsblu1 = commandpointsblu1 - 10 ;
@@ -289,7 +309,7 @@ switch (_index) do {
289309 hint " Not enough command points" ;
290310 };
291311 };
292- case 27 : {
312+ case 29 : { // Greyhawk ATG
293313 if (commandpointsblu1 >= 15 ) then {
294314 hint " Vehicle ready !" ;
295315 commandpointsblu1 = commandpointsblu1 - 15 ;
@@ -299,7 +319,7 @@ switch (_index) do {
299319 hint " Not enough command points" ;
300320 };
301321 };
302- case 28 : {
322+ case 30 : { // Greyhawk CAS
303323 if (commandpointsblu1 >= 15 ) then {
304324 hint " Vehicle ready !" ;
305325 commandpointsblu1 = commandpointsblu1 - 15 ;
@@ -309,57 +329,27 @@ switch (_index) do {
309329 hint " Not enough command points" ;
310330 };
311331 };
312- case 29 : {
313- if (commandpointsblu1 >= 5 ) then {
314- hint " Vehicle ready !" ;
315- commandpointsblu1 = commandpointsblu1 - 5 ;
316- ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
317- _vehic = " B_UAV_01_F" createVehicle _spawnPos ; createVehicleCrew _vehic ;
318- } else {
319- hint " Not enough command points" ;
320- };
321- };
322- case 30 : { // Prowler Unarmed
323- if (commandpointsblu1 >= 5 ) then {
324- hint " Vehicle ready !" ;
325- commandpointsblu1 = commandpointsblu1 - 100 ;
326- ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
327- _vehic = " B_T_LSV_01_unarmed_F" createVehicle _spawnPos ;
328- } else {
329- hint " Not enough command points" ;
330- };
331- };
332- case 31 : { // Prowler Armed
333- if (commandpointsblu1 >= 100 ) then {
334- hint " Vehicle ready !" ;
335- commandpointsblu1 = commandpointsblu1 - 100 ;
336- ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
337- _vehic = " B_T_LSV_01_armed_F" createVehicle _spawnPos ;
338- } else {
339- hint " Not enough command points" ;
340- };
341- };
342- case 32 : {
332+ case 31 : { // MQ-12 Falcon
343333 if (commandpointsblu1 >= 100 ) then {
344334 hint " Vehicle ready !" ;
345335 commandpointsblu1 = commandpointsblu1 - 100 ;
346336 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
347- _vehic = " B_T_LSV_01_armed_F " createVehicle _spawnPos ;
337+ _vehic = " B_T_UAV_03_F " createVehicle _spawnPos ; createVehicleCrew _vehic ;
348338 } else {
349339 hint " Not enough command points" ;
350340 };
351341 };
352- case 33 : {
353- if (commandpointsblu1 >= 100 ) then {
342+ case 32 : { // Darter UAV
343+ if (commandpointsblu1 >= 5 ) then {
354344 hint " Vehicle ready !" ;
355- commandpointsblu1 = commandpointsblu1 - 100 ;
345+ commandpointsblu1 = commandpointsblu1 - 5 ;
356346 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
357- _vehic = " B_T_LSV_01_armed_F " createVehicle _spawnPos ;
347+ _vehic = " B_UAV_01_F " createVehicle _spawnPos ; createVehicleCrew _vehic ;
358348 } else {
359349 hint " Not enough command points" ;
360350 };
361351 };
362- case 34 : { // Blackfish (Infantry)
352+ case 33 : { // Blackfish (Infantry)
363353 if (commandpointsblu1 >= 100 ) then {
364354 hint " Vehicle ready !" ;
365355 commandpointsblu1 = commandpointsblu1 - 100 ;
@@ -369,7 +359,7 @@ switch (_index) do {
369359 hint " Not enough command points" ;
370360 };
371361 };
372- case 35 : { // Blackfish (Vehicle)
362+ case 34 : { // Blackfish (Vehicle)
373363 if (commandpointsblu1 >= 100 ) then {
374364 hint " Vehicle ready !" ;
375365 commandpointsblu1 = commandpointsblu1 - 100 ;
@@ -379,7 +369,7 @@ switch (_index) do {
379369 hint " Not enough command points" ;
380370 };
381371 };
382- case 36 : { // Blackfish (Armed)
372+ case 35 : { // Blackfish (Armed)
383373 if (commandpointsblu1 >= 100 ) then {
384374 hint " Vehicle ready !" ;
385375 commandpointsblu1 = commandpointsblu1 - 100 ;
@@ -389,16 +379,6 @@ switch (_index) do {
389379 hint " Not enough command points" ;
390380 };
391381 };
392- case 37 : { // MQ-12 Falcon
393- if (commandpointsblu1 >= 100 ) then {
394- hint " Vehicle ready !" ;
395- commandpointsblu1 = commandpointsblu1 - 100 ;
396- ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
397- _vehic = " B_T_UAV_03_F" createVehicle _spawnPos ; createVehicleCrew _vehic ;
398- } else {
399- hint " Not enough command points" ;
400- };
401- };
402382};
403383publicVariable " commandpointsblu1" ;
404384// hint format["index: %1",_index];
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