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[scripts] upgrade VAS to 2.5
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lines changed

source/VAS/cfgfunctions.hpp

Lines changed: 47 additions & 44 deletions
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@@ -1,45 +1,48 @@
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class VAS
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{
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tag = "VAS";
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class functions
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{
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file = "VAS\functions";
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class onRespawn {description = "Called when a selected loadout is set to be loaded on respawn.";};
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class deleteGear {description = "Deletes the selected slot from the profileNamespace.";};
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class loadoutInfo {description = "Pulls up information about the selected slot and displays it.";};
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class loadGear {description = "Loads the selected VAS saved slot.";};
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class saveGear {description = "Saves current gear into selected slot for VAS.";};
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class SaveLoad {description = "Handles request and pulls up either the load menu or save menu.";};
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class details {description = "Handles request, if it is a weapon it will display the magazines for the weapon.";};
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class removeGear {description = "Handles request and removes the selected gear from the player.";};
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class addGear {description = "Adds the selected gear to the player.";};
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class handleItem {description = "Handles the incoming requests and decides how it is to be added or removed.";};
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class filterShow {description = "Checks if we need to hide/show filters.";};
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class filterMenu {description = "When a filter is called it will give us the details and we shall short her out!";};
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class fetchCfg {description = "Checks where to fetch the Cfg Patches from.";};
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class fetchCfgDetails {description = "Returns information about the entity, if no information it will return either nil or an empty array";};
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class buildConfig {description = "Used in preloading of VAS, builds the arrays of weapons/items.";};
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class filter {description = "Takes array of types and filters it and returns what the filter was.";};
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class fetchPlayerGear {description = "Fetches all the gear on the player and returns as one single array.";};
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class mainDisplay {description = "Handles the main part of VAS's Display";};
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class playerDisplay {description = "Used in refreshing the items a player has.";};
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class accType {_description = "Checks what type of an attachment is passed and what it is compatible with.";};
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class openDetails {};
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class closeDetails {};
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class quickMag {};
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class quickItem {};
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class qRemoveItem {};
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class mainInit {description = "Main initialization of VAS, called on mission start."; preInit = 1;};
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class KRON_StrLeft {};
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class KRON_StrToArray {};
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class accPrompt {};
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class quickAddDrag {};
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class updateLoad {};
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class transferMenu {};
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class transferAction {};
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class transferNetwork {};
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class transferSaveMenu {};
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class transferSaveGear {};
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class VASP {};
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};
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class VAS
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{
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tag = "VAS";
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class functions
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{
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file = "VAS\functions";
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class onRespawn {description = "Called when a selected loadout is set to be loaded on respawn.";};
8+
class deleteGear {description = "Deletes the selected slot from the profileNamespace.";};
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class loadoutInfo {description = "Pulls up information about the selected slot and displays it.";};
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class loadGear {description = "Loads the selected VAS saved slot.";};
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class saveGear {description = "Saves current gear into selected slot for VAS.";};
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class SaveLoad {description = "Handles request and pulls up either the load menu or save menu.";};
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class details {description = "Handles request, if it is a weapon it will display the magazines for the weapon.";};
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class removeGear {description = "Handles request and removes the selected gear from the player.";};
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class addGear {description = "Adds the selected gear to the player.";};
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class handleItem {description = "Handles the incoming requests and decides how it is to be added or removed.";};
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class filterShow {description = "Checks if we need to hide/show filters.";};
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class filterMenu {description = "When a filter is called it will give us the details and we shall short her out!";};
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class fetchCfg {description = "Checks where to fetch the Cfg Patches from.";};
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class fetchCfgDetails {description = "Returns information about the entity, if no information it will return either nil or an empty array";};
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class buildConfig {description = "Used in preloading of VAS, builds the arrays of weapons/items.";};
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class filter {description = "Takes array of types and filters it and returns what the filter was.";};
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class fetchPlayerGear {description = "Fetches all the gear on the player and returns as one single array.";};
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class mainDisplay {description = "Handles the main part of VAS's Display";};
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class playerDisplay {description = "Used in refreshing the items a player has.";};
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class accType {_description = "Checks what type of an attachment is passed and what it is compatible with.";};
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class openDetails {};
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class closeDetails {};
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class quickMag {};
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class quickItem {};
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class qRemoveItem {};
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class mainInit {description = "Main initialization of VAS, called on mission start."; preInit = 1;};
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class KRON_StrLeft {};
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class KRON_StrToArray {};
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class accPrompt {};
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class quickAddDrag {};
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class updateLoad {};
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class transferMenu {};
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class transferAction {};
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class transferNetwork {};
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class transferSaveMenu {};
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class transferSaveGear {};
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class VASP {};
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class quickAttachment {};
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class accList {};
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class test {};
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};
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};

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