1- class VAS
2- {
3- tag = " VAS" ;
4- class functions
5- {
6- file = " VAS\f unctions" ;
7- class onRespawn {description = " Called when a selected loadout is set to be loaded on respawn." ;};
8- class deleteGear {description = " Deletes the selected slot from the profileNamespace." ;};
9- class loadoutInfo {description = " Pulls up information about the selected slot and displays it." ;};
10- class loadGear {description = " Loads the selected VAS saved slot." ;};
11- class saveGear {description = " Saves current gear into selected slot for VAS." ;};
12- class SaveLoad {description = " Handles request and pulls up either the load menu or save menu." ;};
13- class details {description = " Handles request, if it is a weapon it will display the magazines for the weapon." ;};
14- class removeGear {description = " Handles request and removes the selected gear from the player." ;};
15- class addGear {description = " Adds the selected gear to the player." ;};
16- class handleItem {description = " Handles the incoming requests and decides how it is to be added or removed." ;};
17- class filterShow {description = " Checks if we need to hide/show filters." ;};
18- class filterMenu {description = " When a filter is called it will give us the details and we shall short her out!" ;};
19- class fetchCfg {description = " Checks where to fetch the Cfg Patches from." ;};
20- class fetchCfgDetails {description = " Returns information about the entity, if no information it will return either nil or an empty array" ;};
21- class buildConfig {description = " Used in preloading of VAS, builds the arrays of weapons/items." ;};
22- class filter {description = " Takes array of types and filters it and returns what the filter was." ;};
23- class fetchPlayerGear {description = " Fetches all the gear on the player and returns as one single array." ;};
24- class mainDisplay {description = " Handles the main part of VAS's Display" ;};
25- class playerDisplay {description = " Used in refreshing the items a player has." ;};
26- class accType {_description = " Checks what type of an attachment is passed and what it is compatible with." ;};
27- class openDetails {};
28- class closeDetails {};
29- class quickMag {};
30- class quickItem {};
31- class qRemoveItem {};
32- class mainInit {description = " Main initialization of VAS, called on mission start." ; preInit = 1 ;};
33- class KRON_StrLeft {};
34- class KRON_StrToArray {};
35- class accPrompt {};
36- class quickAddDrag {};
37- class updateLoad {};
38- class transferMenu {};
39- class transferAction {};
40- class transferNetwork {};
41- class transferSaveMenu {};
42- class transferSaveGear {};
43- class VASP {};
44- };
1+ class VAS
2+ {
3+ tag = " VAS" ;
4+ class functions
5+ {
6+ file = " VAS\f unctions" ;
7+ class onRespawn {description = " Called when a selected loadout is set to be loaded on respawn." ;};
8+ class deleteGear {description = " Deletes the selected slot from the profileNamespace." ;};
9+ class loadoutInfo {description = " Pulls up information about the selected slot and displays it." ;};
10+ class loadGear {description = " Loads the selected VAS saved slot." ;};
11+ class saveGear {description = " Saves current gear into selected slot for VAS." ;};
12+ class SaveLoad {description = " Handles request and pulls up either the load menu or save menu." ;};
13+ class details {description = " Handles request, if it is a weapon it will display the magazines for the weapon." ;};
14+ class removeGear {description = " Handles request and removes the selected gear from the player." ;};
15+ class addGear {description = " Adds the selected gear to the player." ;};
16+ class handleItem {description = " Handles the incoming requests and decides how it is to be added or removed." ;};
17+ class filterShow {description = " Checks if we need to hide/show filters." ;};
18+ class filterMenu {description = " When a filter is called it will give us the details and we shall short her out!" ;};
19+ class fetchCfg {description = " Checks where to fetch the Cfg Patches from." ;};
20+ class fetchCfgDetails {description = " Returns information about the entity, if no information it will return either nil or an empty array" ;};
21+ class buildConfig {description = " Used in preloading of VAS, builds the arrays of weapons/items." ;};
22+ class filter {description = " Takes array of types and filters it and returns what the filter was." ;};
23+ class fetchPlayerGear {description = " Fetches all the gear on the player and returns as one single array." ;};
24+ class mainDisplay {description = " Handles the main part of VAS's Display" ;};
25+ class playerDisplay {description = " Used in refreshing the items a player has." ;};
26+ class accType {_description = " Checks what type of an attachment is passed and what it is compatible with." ;};
27+ class openDetails {};
28+ class closeDetails {};
29+ class quickMag {};
30+ class quickItem {};
31+ class qRemoveItem {};
32+ class mainInit {description = " Main initialization of VAS, called on mission start." ; preInit = 1 ;};
33+ class KRON_StrLeft {};
34+ class KRON_StrToArray {};
35+ class accPrompt {};
36+ class quickAddDrag {};
37+ class updateLoad {};
38+ class transferMenu {};
39+ class transferAction {};
40+ class transferNetwork {};
41+ class transferSaveMenu {};
42+ class transferSaveGear {};
43+ class VASP {};
44+ class quickAttachment {};
45+ class accList {};
46+ class test {};
47+ };
4548};
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