@@ -40,11 +40,9 @@ if (isMultiplayer) then {
4040 }];
4141 " support_specialized_training_available" addPublicVariableEventHandler {lbSetColor [2103 , 11 , [0 , 1 , 0 , 1 ]];};
4242 " support_armory_available" addPublicVariableEventHandler {
43- hq_blu1 addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
44- hq_blu1 addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
43+ hq_blu1 addaction [" <t color='#ff0066'>Armory (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
4544 {
46- _x addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
47- _x addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
45+ _x addaction [" <t color='#ff0066'>Armory (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
4846 } forEach (Array_of_FOBS);
4947 lbSetColor [2103 , 5 , [0 , 1 , 0 , 1 ]];
5048 };
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