@@ -7,7 +7,7 @@ switch (_index2) do {
77 commandpointsblu1 = commandpointsblu1 - 5 ;
88 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
99 _supplydrop = [player ," ammo" ] call BIS_fnc_addCommMenuItem ;
10- lbSetColor [2103 , 0 , [0 , 1 , 0 , 1 ]];
10+ lbSetColor [2103 , index_support_supply , [0 , 1 , 0 , 1 ]];
1111 playSound " boots" ;
1212 support_supplydrop_available = true ;
1313 } else {
@@ -23,7 +23,7 @@ switch (_index2) do {
2323 commandpointsblu1 = commandpointsblu1 - 20 ;
2424 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
2525 _supplydrop = [player ," artillery" ] call BIS_fnc_addCommMenuItem ;
26- lbSetColor [2103 , 1 , [0 , 1 , 0 , 1 ]];
26+ lbSetColor [2103 , index_support_arty , [0 , 1 , 0 , 1 ]];
2727 playSound " boots" ;
2828 support_arty_available = true ;
2929 } else {
@@ -39,7 +39,7 @@ switch (_index2) do {
3939 commandpointsblu1 = commandpointsblu1 - 10 ;
4040 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
4141 _supplydrop = [player ," mortar" ] call BIS_fnc_addCommMenuItem ;
42- lbSetColor [2103 , 2 , [0 , 1 , 0 , 1 ]];
42+ lbSetColor [2103 , index_support_mortar , [0 , 1 , 0 , 1 ]];
4343 playSound " boots" ;
4444 support_mortar_available = true ;
4545 } else {
@@ -55,7 +55,7 @@ switch (_index2) do {
5555 commandpointsblu1 = commandpointsblu1 - 20 ;
5656 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
5757 _supplydrop = [player ," paradrop" ] call BIS_fnc_addCommMenuItem ;
58- lbSetColor [2103 , 3 , [0 , 1 , 0 , 1 ]];
58+ lbSetColor [2103 , index_support_paradrop , [0 , 1 , 0 , 1 ]];
5959 playSound " boots" ;
6060 support_paradrop_available = true ;
6161 } else {
@@ -71,7 +71,7 @@ switch (_index2) do {
7171 commandpointsblu1 = commandpointsblu1 - 15 ;
7272 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
7373 _supplydrop = [player ," jdam" ] call BIS_fnc_addCommMenuItem ;
74- lbSetColor [2103 , 4 , [0 , 1 , 0 , 1 ]];
74+ lbSetColor [2103 , index_support_jdam , [0 , 1 , 0 , 1 ]];
7575 playSound " boots" ;
7676 support_jdam_available = true ;
7777 } else {
@@ -86,7 +86,7 @@ switch (_index2) do {
8686 if (! support_armory_available) then {
8787 commandpointsblu1 = commandpointsblu1 - 8 ;
8888 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
89- lbSetColor [2103 , 6 , [0 , 1 , 0 , 1 ]];
89+ lbSetColor [2103 , index_support_armory , [0 , 1 , 0 , 1 ]];
9090 support_armory_available = true ;
9191 hq_blu1 addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
9292 hq_blu1 addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
@@ -111,7 +111,7 @@ switch (_index2) do {
111111 commandpointsblu1 = commandpointsblu1 - 20 ;
112112 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
113113 pFLIRenable = player addaction [" <t color='#a9ff59'>Activate FLIR</t>" ," pflir\livefeed.sqf" ," " , 0 ,false ,true ," " ," _target == _this" ];
114- lbSetColor [2103 , 6 , [0 , 1 , 0 , 1 ]];
114+ lbSetColor [2103 , index_support_pFLIR , [0 , 1 , 0 , 1 ]];
115115 support_pflir_available = true ;
116116 playSound " loadgun" ;
117117 [" pflir" ,[" Personal FLIR display" ," Toggle you personal FLIR display using the action menu" ]] call bis_fnc_showNotification ;
@@ -128,7 +128,7 @@ switch (_index2) do {
128128 commandpointsblu1 = commandpointsblu1 - 10 ;
129129 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
130130 _uav_recon = [player ," uav_recon" ] call BIS_fnc_addCommMenuItem ;
131- lbSetColor [2103 , 7 , [0 , 1 , 0 , 1 ]];
131+ lbSetColor [2103 , index_support_uavrecon , [0 , 1 , 0 , 1 ]];
132132 playSound " boots" ;
133133 support_uav_recon_available = true ;
134134 } else {
@@ -144,7 +144,7 @@ switch (_index2) do {
144144 commandpointsblu1 = commandpointsblu1 - 3 ;
145145 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
146146 _veh_refit = [player ," vehicle_refit" ] call BIS_fnc_addCommMenuItem ;
147- lbSetColor [2103 , 8 , [0 , 1 , 0 , 1 ]];
147+ lbSetColor [2103 , index_support_refit , [0 , 1 , 0 , 1 ]];
148148 playSound " loadgun" ;
149149 support_veh_refit_available = true ;
150150 } else {
@@ -160,7 +160,7 @@ switch (_index2) do {
160160 commandpointsblu1 = commandpointsblu1 - 3 ;
161161 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
162162 _veh_refit = [player ," helo_taxi" ] call BIS_fnc_addCommMenuItem ;
163- lbSetColor [2103 , 9 , [0 , 1 , 0 , 1 ]];
163+ lbSetColor [2103 , index_support_helotaxi , [0 , 1 , 0 , 1 ]];
164164 playSound " boots" ;
165165 support_helotaxi_available = true ;
166166 } else {
@@ -176,7 +176,7 @@ switch (_index2) do {
176176 commandpointsblu1 = commandpointsblu1 - 25 ;
177177 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
178178 _cluster = [player1," cluster" ] call BIS_fnc_addCommMenuItem ;
179- lbSetColor [2103 , 10 , [0 , 1 , 0 , 1 ]];
179+ lbSetColor [2103 , index_support_cluster , [0 , 1 , 0 , 1 ]];
180180 playSound " boots" ;
181181 support_cluster_available = true ;
182182 } else {
@@ -193,7 +193,7 @@ switch (_index2) do {
193193 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
194194 [" inf_training" ,[" Specialized Infantry training" ," Our troops are now more skilled in battle" ]] call bis_fnc_showNotification ;
195195 blufor_ai_skill = [(blufor_ai_skill select 0 )+ 0.3 ,(blufor_ai_skill select 1 )+ 0.3 ];
196- lbSetColor [2103 , 11 , [0 , 1 , 0 , 1 ]];
196+ lbSetColor [2103 , index_support_training , [0 , 1 , 0 , 1 ]];
197197 support_specialized_training_available = true ;
198198 publicVariable " support_specialized_training_available" ;
199199 playSound " boots" ;
@@ -210,7 +210,7 @@ switch (_index2) do {
210210 if (! support_boattaxi_available) then {
211211 commandpointsblu1 = commandpointsblu1 - 2 ;
212212 ctrlSetText [1000 , format [" %1" ,commandpointsblu1]];
213- lbSetColor [2103 , 12 , [0 , 1 , 0 , 1 ]];
213+ lbSetColor [2103 , index_support_boattaxi , [0 , 1 , 0 , 1 ]];
214214 support_boattaxi_available = true ;
215215 _supplydrop = [player ," boat_taxi" ] call BIS_fnc_addCommMenuItem ;
216216 playSound " boots" ;
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