@@ -27,11 +27,9 @@ if (isMultiplayer) then {
2727 _revive_activated = paramsArray select 0 ; // Revives, true or false
2828 DUWSMP_CP_death_cost = paramsArray select 1 ;
2929 if (support_armory_available) then {
30- hq_blu1 addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
31- hq_blu1 addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
30+ hq_blu1 addaction [" <t color='#ff0066'>Armory (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
3231 {
33- _x addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
34- _x addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
32+ _x addaction [" <t color='#ff0066'>Armory (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
3533 } forEach (Array_of_FOBS);
3634 };
3735
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