@@ -61,10 +61,8 @@ DUWS_fnc_fob = {
6161 _this addaction [" <t color='#ffb700'>Squad manager</t>" ," dialog\squad\squadmng.sqf" , " " , 0 , true , true , " " , " _this == player" ];
6262 _this addaction [" <t color='#ffb700'>FOB manager</t>" ," dialog\fob\FOBmanageropen.sqf" , " " , 0 , true , true , " " , " _this == player" ];
6363 if (support_armory_available) then {
64- _this addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
65- };
66- if (support_armory_available) then {
67- _this addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," va.sqf" , " " , 0 , true , true , " " , " _this == player" ];
64+ _this addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
65+ _this addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," va.sqf" , " " , 0 , true , true , " " , " _this == player" ];
6866 };
6967 if (isServer ) then {
7068 _this addaction [" <t color='#00b7ff'>Rest (wait/save)</t>" ," savegame.sqf" , " " , 0 , true , true , " " , " _this == player" ];
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