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Copy file name to clipboardExpand all lines: License exceptions.md
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@@ -13,6 +13,7 @@ VVVVVV's source code is made available under a [custom license](LICENSE.md), whi
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| cursed_vvvvvv.exe |[MustardBucket](https://twitter.com/mustard_bucket/)| Modified version of VVVVVV where instead of flipping gravity you jump normally, can jump multiple times, and wall jump. | Make it impossible to revert to ordinary flipping behaviour. |[download](https://mustardbucket.itch.io/cursed-vvvvvv?secret=O0KvS02wD473pXBF9avreZsww), [twitter gif](https://twitter.com/mustard_bucket/status/1216272971779670016)|
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| Haiku Port |[Julius C. Enriquez](https://github.com/win8linux)| Port for the Haiku operating system. | Display the following text in the Haiku package to make it clear that this is an exception: "VVVVVV is a commercial game! The author has given special permission to make this Haiku version available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es)." |[haiku recipe](https://github.com/haikuports/haikuports/tree/master/games-arcade/vvvvvv), [haiku data.zip recipe](https://github.com/haikuports/haikuports/tree/master/games-arcade/vvvvvv_data)|
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| Dreamcast Port |[Gustavo Aranda](https://github.com/gusarba/)| Port for the Sega Dreamcast. | Permission is given to distribute a ready-to-use CD image file for the Sega Dreamcast containing the data.zip assets for non commercial use only. |[github repo](https://github.com/gusarba/VVVVVVDC)|
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| XBox One/UWP Port |[tunip3](https://github.com/tunip3)| Port for XBOX ONE (DURANGO) via UWP. | Permission is given to distribute a pre-compiled package (containing the data.zip assets) for people to run on development mode xboxes, for non commercial use only. |[github repo](https://github.com/tunip3/DURANGO-V6)|
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In addition, the following exceptions apply for any projects that match these descriptions:
SET(OFFICIAL_BUILD OFFCACHEBOOL"Compile an official build of the game")
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SET(MAKEANDPLAY OFFCACHEBOOL"Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead")
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