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This includes translations that were missing translations, with varying
extent between different languages, for the following things:
- "X mode is enabled" in-game warnings
- "Press {button} to freeze/unfreeze gameplay" for the level debugger
- Some credits strings for the post-2.4.0 extra Spanish options, the
PT_BR proofread, and Persian
- The recent gamepad menu changes (TerryCavanagh#1229)
Furthermore:
- "TAB" (used in the level debugger string) is now a separate string
instead of being hardcoded, because some languages needed it
translated
- Added missing arrows to Arabic/Persian font (needed for the gamepad
menu, and also a translator menu actually)
<stringenglish="ACTION"translation="زر الفعل"explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<stringenglish="Interact button: {button}"translation="زر التفاعل: {button}"explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu"max="38*2"max_local="38*2"/>
<stringenglish="ACTION"translation="Acció"explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<stringenglish="Interact button: {button}"translation="Botó d’interacció: {button}"explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu"max="38*2"/>
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<stringenglish="fake load screen"translation="pantalla de càrrega"explanation="menu option"/>
<stringenglish="ACTION"translation="GWEITHREDU"explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<stringenglish="Interact button: {button}"translation="Botwm rhyngweithio: {button}"explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu"max="38*2"/>
<stringenglish="Flip is bound to: "translation="Flippen ist belegt mit: "explanation="controller binds, bound to A, B, X, Y, etc. These strings end with a space!"max="32"/>
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<stringenglish="Enter is bound to: "translation="Enter ist belegt mit: "explanation="controller binds, bound to A, B, X, Y, etc. These strings end with a space!"max="32"/>
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<stringenglish="Menu is bound to: "translation="Menü ist belegt mit: "explanation="controller binds, bound to A, B, X, Y, etc. These strings end with a space!"max="32"/>
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<stringenglish="Restart is bound to: "translation="Neustart ist belegt mit: "explanation="in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!"max="32"/>
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<stringenglish="Interact is bound to: "translation="Interagieren ist belegt mit: "explanation="controller binds, bound to A, B, X, Y, etc. These strings end with a space!"max="32"/>
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-
<stringenglish="Press a button...|(or press ↑↓)"translation=""explanation="the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away"max="38*2"/>
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-
<stringenglish="Add {button}?|Press again to confirm"translation=""explanation="Bind the X button to this action? Press X again to really add it"max="38*2"/>
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-
<stringenglish="Remove {button}?|Press again to confirm"translation=""explanation="Remove the binding of the X button for this action? Press X again to really remove it"max="38*2"/>
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-
<stringenglish="Interact is currently Enter!|See speedrunner options."translation=""explanation="the Interact action can't be configured now because it's the same as the Enter action. There's an option in the Speedrunner options to split it off"max="38*2"/>
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+
<stringenglish="Press a button...|(or press ↑↓)"translation="Drücke eine Taste ...|(oder drücke ↑↓)"explanation="the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away"max="38*2"/>
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+
<stringenglish="Add {button}?|Press again to confirm"translation="{button} hinzufügen?|Drücke nochmal zum Bestätigen"explanation="Bind the X button to this action? Press X again to really add it"max="38*2"/>
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+
<stringenglish="Remove {button}?|Press again to confirm"translation="{button} entfernen?|Drücke nochmal zum Bestätigen"explanation="Remove the binding of the X button for this action? Press X again to really remove it"max="38*2"/>
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+
<stringenglish="Interact is currently Enter!|See speedrunner options."translation="Interagieren ist gerade Enter!|Schau dir die Speedrunner-Optionen an."explanation="the Interact action can't be configured now because it's the same as the Enter action. There's an option in the Speedrunner options to split it off"max="38*2"/>
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<stringenglish="ERROR: No language files found."translation="FEHLER: keine Sprachdateien gefunden."explanation=""max="38*3"/>
<stringenglish="ACTION"translation="HANDLUNG"explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<stringenglish="Interact button: {button}"translation="Handlungstaste: {button}"explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu"max="38*2"/>
<stringenglish="You managed to reach:"translation="Du hast erreicht:"explanation="you managed to reach the following room"max="40"/>
@@ -450,8 +451,8 @@
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<stringenglish="[Press {button} to return to editor]"translation="[Kehre mit {button} zum Editor zurück]"explanation="`to editor` is sorta redundant"max="40"/>
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<stringenglish="- Press {button} to advance text -"translation="- Drücke {button} zum Fortsetzen -"explanation="to dismiss a textbox. Expect `ACTION`"max="40"/>
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<stringenglish="Press {button} to continue"translation="Drücke {button} zum Fortfahren"explanation="Expect `ACTION`"max="34"/>
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-
<stringenglish="[Press {button} to unfreeze gameplay]"translation=""explanation="in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!"max="39"/>
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-
<stringenglish="[Press {button} to freeze gameplay]"translation=""explanation="in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}."max="39"/>
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+
<stringenglish="[Press {button} to unfreeze gameplay]"translation="[Drücke {button}, um fortzusetzen]"explanation="in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!"max="39"/>
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+
<stringenglish="[Press {button} to freeze gameplay]"translation="[Drücke {button} und stoppe die Zeit]"explanation="in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}."max="39"/>
<stringenglish="ACTION"translation=""explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<stringenglish="Interact button: {button}"translation=""explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu"max="38*2"/>
<stringenglish="ACTION"translation="AGOKLAVON"explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<stringenglish="Interact button: {button}"translation="Interaga butono: {button}"explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu"max="38*2"/>
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