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NUKE unused GLUniformSampler::SetValue()
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src/engine/renderer/gl_shader.h

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@@ -583,12 +583,6 @@ class GLUniformSampler : protected GLUniform {
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}
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public:
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void SetValue( GLuint value ) {
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if ( !CacheValue( &value ) ) {
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return;
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}
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}
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void SetValueBindless( GLuint64 value ) {
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if ( !glConfig.usingBindlessTextures ) {
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return;

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