@@ -36,13 +36,13 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
3636
3737namespace {
3838
39- struct u_float_A : GLUniform1f { u_float_A(GLShader* s) : GLUniform1f(s, " u_float_A" ) {} };
40- struct u_float_B : GLUniform1f { u_float_B(GLShader* s) : GLUniform1f(s, " u_float_B" ) {} };
41- struct u_vec2_A : GLUniform2f { u_vec2_A(GLShader* s) : GLUniform2f(s, " u_vec2_A" ) {} };
42- struct u_vec3_A : GLUniform3f { u_vec3_A(GLShader* s) : GLUniform3f(s, " u_vec3_A" ) {} };
43- struct u_vec3_B : GLUniform3f { u_vec3_B(GLShader* s) : GLUniform3f(s, " u_vec3_B" ) {} };
44- struct u_mat4_A : GLUniformMatrix4f { u_mat4_A(GLShader* s) : GLUniformMatrix4f(s, " u_mat4_A" ) {} };
45- struct u_vec4Array6_A : GLUniform4fv { u_vec4Array6_A(GLShader* s) : GLUniform4fv( s, " u_Vec4Array6_A" , 6 ) {} };
39+ struct u_float_A : GLUniform1f { u_float_A(GLShader* s) : GLUniform1f(s, " u_float_A" , MATERIAL_OR_PUSH ) {} };
40+ struct u_float_B : GLUniform1f { u_float_B(GLShader* s) : GLUniform1f(s, " u_float_B" , MATERIAL_OR_PUSH ) {} };
41+ struct u_vec2_A : GLUniform2f { u_vec2_A(GLShader* s) : GLUniform2f(s, " u_vec2_A" , MATERIAL_OR_PUSH ) {} };
42+ struct u_vec3_A : GLUniform3f { u_vec3_A(GLShader* s) : GLUniform3f(s, " u_vec3_A" , MATERIAL_OR_PUSH ) {} };
43+ struct u_vec3_B : GLUniform3f { u_vec3_B(GLShader* s) : GLUniform3f(s, " u_vec3_B" , MATERIAL_OR_PUSH ) {} };
44+ struct u_mat4_A : GLUniformMatrix4f { u_mat4_A(GLShader* s) : GLUniformMatrix4f(s, " u_mat4_A" , MATERIAL_OR_PUSH ) {} };
45+ struct u_vec4Array6_A : GLUniform4fv { u_vec4Array6_A(GLShader* s) : GLUniform4fv( s, " u_Vec4Array6_A" , 6 , MATERIAL_OR_PUSH ) {} };
4646
4747class MaterialUniformPackingTestShaderBase : public GLShader
4848{
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