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game_type.rb
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69 lines (63 loc) · 1.58 KB
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# frozen_string_literal: true
require './computer'
require './game_type'
require './player'
require './user_interface'
require './helper'
# The game flow can be found here
class GameType
def initialize
@board = %w[0 1 2 3 4 5 6 7 8]
@computer_one = Computer.new('O')
@computer_two = Computer.new('X')
@player_one = Player.new('X')
@player_two = Player.new('O')
@interface = UserInterface.new
end
def player_vs_computer(difficulty)
until Helper.win_condition(@board)
@interface.board(@board)
@player_one.get_human_spot(@board)
@computer_one.eval_board(@board, difficulty) unless Helper.win_condition(@board)
end
@interface.board(@board)
if Helper.end_game(@board)
@interface.winner
else
@interface.tie
end
end
def player_vs_player
until Helper.win_condition(@board)
@interface.board(@board)
@player_one.get_human_spot(@board)
unless Helper.win_condition(@board)
@interface.board(@board)
@player_two.get_human_spot(@board)
end
end
@interface.board(@board)
if Helper.end_game(@board)
@interface.winner
else
@interface.tie
end
end
def computer_vs_computer
until Helper.win_condition(@board)
@interface.board(@board)
@computer_one.eval_board(@board, 1)
sleep 2
unless Helper.win_condition(@board)
@interface.board(@board)
@computer_two.eval_board(@board, 1)
end
end
@interface.board(@board)
if Helper.end_game(@board)
@interface.winner
else
@interface.tie
end
end
end