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Version 0.1.1

  • Fixed issues associated with build 137 of THREE which is found in A-Frame Version 1.3.0.

Version 0.1.0

  • Implemented ocean FFT heightmap based on Oreon Engine FFT Waves Tutorial.
  • Emulated infinite ocean with a viewport-oriented approach (follows the camera) with motion emulated by moving the uv-coordinates.
  • Added camera-centered, cubemap based refraction, reflection and depth exponential scattering.
  • Added water surface detailing by combining normal maps from Water Simulation along with additive normal map techniques from Blending in Detail.
  • Added height based scattering glow to the waves with scattering glow dependent upon the brightest direct lighting in the scene.