Version 0.1.1
- Fixed issues associated with build 137 of THREE which is found in A-Frame Version 1.3.0.
Version 0.1.0
- Implemented ocean FFT heightmap based on Oreon Engine FFT Waves Tutorial.
- Emulated infinite ocean with a viewport-oriented approach (follows the camera) with motion emulated by moving the uv-coordinates.
- Added camera-centered, cubemap based refraction, reflection and depth exponential scattering.
- Added water surface detailing by combining normal maps from Water Simulation along with additive normal map techniques from Blending in Detail.
- Added height based scattering glow to the waves with scattering glow dependent upon the brightest direct lighting in the scene.