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DarkflameRPC V1
- Initial app commit. - Can be built and manually run after LU has been launched. - Has support for all live worlds, providing images and descriptions for each.
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DarkflameRPC/DarkflameRPC.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net45;netcoreapp3.1</TargetFrameworks>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DiscordRPC\DiscordRPC.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0-preview.2">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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</Project>

DarkflameRPC/DarkflameRPC.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31702.278
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DarkflameRPC", "DarkflameRPC.csproj", "{A509ADA1-56D2-4A8F-8DAD-E06ACA2D073C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A509ADA1-56D2-4A8F-8DAD-E06ACA2D073C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A509ADA1-56D2-4A8F-8DAD-E06ACA2D073C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A509ADA1-56D2-4A8F-8DAD-E06ACA2D073C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A509ADA1-56D2-4A8F-8DAD-E06ACA2D073C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {2D08C520-5F1C-404C-B44F-C005E1C1B1FF}
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EndGlobalSection
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EndGlobal

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