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<h1 class='pagetitle'><a href="actor-ut.html">Actor (UT)</a>/<a href="http://wiki.beyondunreal.com/wiki?back=Actor+(UT)/Sound">Sound</a></h1>
<div class="wiki"><div class="classpath"><img src="shared//gameicons/icon-ut.png"> <a href="unreal-tournament.html">UT</a> :: <a href="object-ut.html">Object (UT)</a> >> <a href="actor-ut.html">Actor (UT)</a> (Property group: Sound)<br></div>
<p>Properties for emitting sound.</p>
<p>Note: Don't set this for <a href="mover.html">Mover</a>. It only works until the mover moves, then the script overwrites with MoverSounds → MoveAmbientSound and then "none" after moving.</p>
<dl><dt>AmbientSound</dt><dd>Ambient sound effect. Note: some actors will override this, eg Movers set this property for the sound they play during movement (please supply the name) – be careful. (Does this still apply to ut2003? if so, copy tis to the equivalent ut2003 page)</dd></dl>
<p>Ambient sound</p>
<dl><dt>SoundRadius</dt><dd>Radius of ambient sound. When a viewport in UnrealEd is set to radii view, a blue circle will surround the actor when there is something in the AmbientSound field. Within this radius, the sound in the AmbientSound field can be heard.</dd><dt>SoundVolume</dt><dd>Volume of ambient sound. Ranges from 0 to 255. 255 is maximum volume.</dd><dt>SoundPitch</dt><dd>Sound pitch shift, 64.0=none.</dd></dl>
<p>Regular sounds. (Used for actors that emit dynamic sounds such as <a href="specialevent.html">SpecialEvent</a>s and <a href="mover.html">Mover</a>s.)</p>
<dl><dt>TransientSoundVolume</dt><dd>Multiplier of the default volume of the dynamic sound. Range is 0.000 to 1.000.<br>For example, the default volume of a <a href="specialevent.html">SpecialEvent</a> is maximum: 255. A multiplier above 1.000 will not increase volume, but a multiplier less than 1.000 will decrease volume.</dd><dt>TransientSoundRadius</dt><dd>Number of <a href="unreal-unit.html">UU</a>s in which the dynamic sound can be heard. Outside of this radius, the sound will not be heard.</dd></dl>
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor_(UT)/Sound">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Actor_(UT)/Sound">View other revisions</a><br>Last edited August 14, 2006 4:08 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Actor_(UT)/Sound">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Actor_(UT)/Sound">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
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<p>Once I get that upgrade to 36-hour days, I will tackle that. (Mychaeel)
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