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<h1 class='pagetitle'><a href="http://wiki.beyondunreal.com/wiki?back=Actor (UT)">Actor (UT)</a></h1>
<div class="wiki"><div class="classpath"><img src="shared//gameicons/icon-ut.png"> <a href="unreal-tournament.html">UT</a> :: <a href="object-ut.html">Object (UT)</a> >> Actor (Package: Engine)<br></div>
<p>This page is the technical specification for the Actor class. See <a href="actor-overview.html">Actor Overview</a> for information on working with actors in UnrealEd.</p>
<p>Objects that have a position in the world are subclassed from Actor. For example <a href="brush.html">brush</a>es, <a href="mover-ut.html">mover</a>s, <a href="decoration.html">decoration</a>s, <a href="bot-ut.html">bot</a>s, <a href="light-ut.html">light</a>s and <a href="triggers-ut.html">Triggers (UT)</a>. This is an important class because it's the base class for all in-game objects (as in "object oriented programming"), so you'll find really a lot of very important functions and variables defined in this class. UnrealScript beginners ought to take a look at this class's source code.</p>
<p>For this class in UT2003 see the default <a href="actor.html">Actor</a> page.</p>
<h2><a name="0.1"></a>Properties</h2>
<p>Many properties that all actors have are defined in the actor base class:</p>
<ul><li><a href="actor-ut-advanced.html">Actor (UT)/Advanced</a></li>
<li><a href="actor-ut-collision.html">Actor (UT)/Collision</a> – Determines the size and behaviour of the <a href="collision-cylinder.html">Collision Cylinder</a></li>
<li><a href="actor-ut-display.html">Actor (UT)/Display</a></li>
<li><a href="actor-ut-events.html">Actor (UT)/Events</a></li>
<li><a href="actor-ut-filter.html">Actor (UT)/Filter</a></li>
<li><a href="actor-ut-lighting.html">Actor (UT)/Lighting</a> and light color</li>
<li><a href="actor-ut-movement.html">Actor (UT)/Movement</a> – Location and simple movement</li>
<li>[Actor (UT)/Networking]<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor_(UT)/Networking&referrerid=Actor_(UT)">?</a></li>
<li><a href="actor-ut-object.html">Actor (UT)/Object</a> – Actor's name, class and initial state</li>
<li><a href="actor-ut-sound.html">Actor (UT)/Sound</a></li>
</ul>
<p>Note that all the common properties of the objects editable in UnrealEd (such as <a href="mover.html">mover</a>s or <a href="light-ut.html">Light (UT)</a>s) are just particular public variables of that class that are set editable via specifiers (see <a href="unrealscript-language-refer.html">UnrealScript Language Reference</a> for more details).</p>
<h2><a name="0.2"></a>Known subclasses</h2>
<ul><li><a href="brush.html">Brush</a></li>
<li><a href="damagetype-ut.html">DamageType (UT)</a></li>
<li><a href="decal.html">Decal</a></li>
<li><a href="decoration-ut.html">Decoration (UT)</a></li>
<li><a href="effects-ut.html">Effects (UT)</a></li>
<li><a href="hud-ut.html">HUD (UT)</a></li>
<li><a href="info-ut.html">Info (UT)</a></li>
<li><a href="inventory-ut.html">Inventory (UT)</a> – Things that players can pick up and carry</li>
<li><a href="keypoint-ut.html">Keypoint (UT)</a></li>
<li><a href="light-ut.html">Light (UT)</a></li>
<li><a href="menu.html">Menu</a></li>
<li><a href="navigationpoint-ut.html">NavigationPoint (UT)</a> – Actors for building the bot path network</li>
<li><a href="pawn-ut.html">Pawn (UT)</a> – Actors that move indepentently (monsters, players etc.)</li>
<li><a href="projectile-ut.html">Projectile (UT)</a></li>
<li><a href="spawnnotify.html">SpawnNotify</a></li>
<li><a href="triggers-ut.html">Triggers (UT)</a></li>
</ul>
<h2><a name="0.3"></a>Functions</h2>
<ul><li><a href="actor-ut-functions.html">Actor (UT)/Functions</a> for now, may need to split later</li>
</ul>
<h2><a name="0.4"></a>Related Topics</h2>
<ul><li><a href="creating-actors-and-objects.html">Creating Actors and Objects</a></li>
<li><a href="destroying-objects.html">Destroying Objects</a></li>
<li><a href="actor-overview.html">Actor Overview</a></li>
<li><a href="actor-class-hierarchy-ut.html">Actor Class Hierarchy (UT)</a></li>
</ul>
<h2><a name="0.5"></a>Discussion</h2>
<p>Great Actor Pages Debate on page names & organization: <a href="actor-ut-talk.html">Actor (UT)/Talk</a></p>
<hr class="thin"><p><a href="category-class-ut.html">Category Class (UT)</a></p>
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor_(UT)">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Actor_(UT)">View other revisions</a><br>Last edited April 7, 2006 3:50 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Actor_(UT)">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Actor_(UT)">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
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