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<h1 class='pagetitle'><a href="adrenalinepickup.html">AdrenalinePickup</a>/<a href="http://wiki.beyondunreal.com/wiki?back=AdrenalinePickup/Script">Script</a></h1>
<div class="wiki"><p><em class="em3">UT2003, Build 2225</em></p>
<pre class="uscript"><span class="uscript-comment">//=============================================================================</span>
<span class="uscript-comment">// AdrenalinePickup //Name of the class</span>
<span class="uscript-comment">//=============================================================================</span>
<span class="uscript-keyword">class</span> AdrenalinePickup <span class="uscript-keyword">extends</span> TournamentPickUp<span class="uscript-operator">;</span> <span class="uscript-comment">//Says this class is a subclass of Tournament Pickups</span>
<span class="uscript-keyword">var</span><span class="uscript-operator">(</span><span class="uscript-operator">)</span> <span class="uscript-type">float</span> AdrenalineAmount<span class="uscript-operator">;</span> <span class="uscript-comment">//The variable that determines adreneline you get from the pickup</span>
DetourWeight<span class="uscript-operator">(</span><span class="uscript-operator">)</span> <span class="uscript-comment">//How much the bots will stray off a course to pick up this object</span>
<span class="uscript-keyword">function</span> <span class="uscript-type">float</span> DetourWeight<span class="uscript-operator">(</span>Pawn Other<span class="uscript-operator">,</span><span class="uscript-type">float</span> PathWeight<span class="uscript-operator">)</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> <span class="uscript-operator">!</span>Other<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>NeedsAdrenaline<span class="uscript-operator">(</span><span class="uscript-operator">)</span> <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">return</span> MaxDesireability<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span>
<span class="uscript-keyword">event</span> <span class="uscript-type">float</span> BotDesireability<span class="uscript-operator">(</span>Pawn Bot<span class="uscript-operator">)</span> <span class="uscript-comment">//Determines how much a bot will want to pick this up</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> Bot<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>bHuntPlayer <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> <span class="uscript-operator">!</span>Bot<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>NeedsAdrenaline<span class="uscript-operator">(</span><span class="uscript-operator">)</span> <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">return</span> MaxDesireability<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span>
<span class="uscript-keyword">auto</span> <span class="uscript-keyword">state</span> Pickup <span class="uscript-comment">//What happens when you pick this up</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">function</span> Touch<span class="uscript-operator">(</span> actor Other <span class="uscript-operator">)</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">local</span> Pawn P<span class="uscript-operator">;</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> ValidTouch<span class="uscript-operator">(</span>Other<span class="uscript-operator">)</span> <span class="uscript-operator">)</span> <span class="uscript-comment">//If a player touches an adreneline pill...</span>
<span class="uscript-operator">{</span>
P <span class="uscript-operator">=</span> Pawn<span class="uscript-operator">(</span>Other<span class="uscript-operator">)</span><span class="uscript-operator">;</span>
P<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>AwardAdrenaline<span class="uscript-operator">(</span>AdrenalineAmount<span class="uscript-operator">)</span><span class="uscript-operator">;</span> <span class="uscript-comment">//He will get Adreneline based off of the variable AdrenelineAmount...</span>
AnnouncePickup<span class="uscript-operator">(</span>P<span class="uscript-operator">)</span><span class="uscript-operator">;</span> <span class="uscript-comment">//The player will recieve a message that he has recieved adreneline...</span>
SetRespawn<span class="uscript-operator">(</span><span class="uscript-operator">)</span><span class="uscript-operator">;</span> <span class="uscript-comment">//And the Adreneline will be set to respawn in a few seconds </span>
<span class="uscript-operator">}</span>
<span class="uscript-operator">}</span>
<span class="uscript-operator">}</span>
<span class="uscript-keyword">defaultproperties</span> <span class="uscript-comment">//Definitions for variables used by this class</span>
<span class="uscript-operator">{</span>
AdrenalineAmount<span class="uscript-operator">=</span><span class="uscript-number">3.000000</span> <span class="uscript-comment">//How much adreneline you get</span>
MaxDesireability<span class="uscript-operator">=</span><span class="uscript-number">0.300000</span> <span class="uscript-comment">//The amount of desireability the bots have for it</span>
RespawnTime<span class="uscript-operator">=</span><span class="uscript-number">30.000000</span> <span class="uscript-comment">//How long it takes to respawn (in second)</span>
PickupMessage<span class="uscript-operator">=</span><span class="uscript-string">"Adrenaline "</span> <span class="uscript-comment">//The message you get when you pick it up</span>
PickupSound<span class="uscript-operator">=</span>Sound<span class="uscript-name">'PickupSounds.AdrenelinPickup'</span> <span class="uscript-comment">//The pick up sound</span>
PickupForce<span class="uscript-operator">=</span><span class="uscript-string">"AdrenelinPickup"</span>
Physics<span class="uscript-operator">=</span>PHYS_Rotating <span class="uscript-comment">//The physics for the adreneline model. This sets the model to spin in place.</span>
DrawType<span class="uscript-operator">=</span>DT_StaticMesh
StaticMesh<span class="uscript-operator">=</span>StaticMesh<span class="uscript-name">'XPickups_rc.AdrenalinePack'</span>
DrawScale<span class="uscript-operator">=</span><span class="uscript-number">0.075000</span>
AmbientGlow<span class="uscript-operator">=</span><span class="uscript-number">255</span> <span class="uscript-comment">//The glow the pill gives off</span>
ScaleGlow<span class="uscript-operator">=</span><span class="uscript-number">0.600000</span>
Style<span class="uscript-operator">=</span>STY_AlphaZ
CollisionRadius<span class="uscript-operator">=</span><span class="uscript-number">32.000000</span> <span class="uscript-comment">//The radius...</span>
CollisionHeight<span class="uscript-operator">=</span><span class="uscript-number">23.000000</span> <span class="uscript-comment">//And height to determine when you collide with the pickup, there adding it to your inventory</span>
Mass<span class="uscript-operator">=</span><span class="uscript-number">10.000000</span> <span class="uscript-comment">//The pill's mass</span>
RotationRate<span class="uscript-operator">=</span><span class="uscript-operator">(</span>Yaw<span class="uscript-operator">=</span><span class="uscript-number">24000</span><span class="uscript-operator">)</span> <span class="uscript-comment">//How fast the pill rotates</span>
<span class="uscript-operator">}</span></pre><p><em class="em3">UT2004</em></p>
<pre class="uscript"><span class="uscript-comment">//=============================================================================</span>
<span class="uscript-comment">// AdrenalinePickup</span>
<span class="uscript-comment">//=============================================================================</span>
<span class="uscript-keyword">class</span> AdrenalinePickup <span class="uscript-keyword">extends</span> TournamentPickUp<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">float</span> AdrenalineAmount<span class="uscript-operator">;</span>
<span class="uscript-comment">/* DetourWeight()
value of this path to take a quick detour (usually 0, used when on route to distant objective, but want to grab inventory for example)
*/</span>
<span class="uscript-keyword">function</span> <span class="uscript-type">float</span> DetourWeight<span class="uscript-operator">(</span>Pawn Other<span class="uscript-operator">,</span><span class="uscript-type">float</span> PathWeight<span class="uscript-operator">)</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> <span class="uscript-operator">(</span>PathWeight <span class="uscript-operator">></span> <span class="uscript-number">500</span><span class="uscript-operator">)</span> <span class="uscript-operator">||</span> <span class="uscript-operator">!</span>Other<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>NeedsAdrenaline<span class="uscript-operator">(</span><span class="uscript-operator">)</span> <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> <span class="uscript-operator">(</span>Other<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>Enemy <span class="uscript-operator">!=</span> <span class="uscript-keyword">None</span><span class="uscript-operator">)</span> <span class="uscript-operator">&&</span> <span class="uscript-operator">(</span>Level<span class="uscript-operator">.</span>TimeSeconds <span class="uscript-operator">-</span> Other<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>LastSeenTime <span class="uscript-operator"><</span> <span class="uscript-number">1</span><span class="uscript-operator">)</span> <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0.15</span><span class="uscript-operator">/</span>PathWeight<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span>
<span class="uscript-keyword">event</span> <span class="uscript-type">float</span> BotDesireability<span class="uscript-operator">(</span>Pawn Bot<span class="uscript-operator">)</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> Bot<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>bHuntPlayer <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> <span class="uscript-operator">!</span>Bot<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>NeedsAdrenaline<span class="uscript-operator">(</span><span class="uscript-operator">)</span> <span class="uscript-operator">)</span>
<span class="uscript-keyword">return</span> <span class="uscript-number">0</span><span class="uscript-operator">;</span>
<span class="uscript-keyword">return</span> MaxDesireability<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span>
<span class="uscript-keyword">auto</span> <span class="uscript-keyword">state</span> Pickup
<span class="uscript-operator">{</span>
<span class="uscript-keyword">function</span> Touch<span class="uscript-operator">(</span> actor Other <span class="uscript-operator">)</span>
<span class="uscript-operator">{</span>
<span class="uscript-keyword">local</span> Pawn P<span class="uscript-operator">;</span>
<span class="uscript-keyword">if</span> <span class="uscript-operator">(</span> ValidTouch<span class="uscript-operator">(</span>Other<span class="uscript-operator">)</span> <span class="uscript-operator">)</span>
<span class="uscript-operator">{</span>
P <span class="uscript-operator">=</span> Pawn<span class="uscript-operator">(</span>Other<span class="uscript-operator">)</span><span class="uscript-operator">;</span>
P<span class="uscript-operator">.</span>Controller<span class="uscript-operator">.</span>AwardAdrenaline<span class="uscript-operator">(</span>AdrenalineAmount<span class="uscript-operator">)</span><span class="uscript-operator">;</span>
AnnouncePickup<span class="uscript-operator">(</span>P<span class="uscript-operator">)</span><span class="uscript-operator">;</span>
SetRespawn<span class="uscript-operator">(</span><span class="uscript-operator">)</span><span class="uscript-operator">;</span>
<span class="uscript-operator">}</span>
<span class="uscript-operator">}</span>
<span class="uscript-operator">}</span></pre><h2><a name="0.1"></a>Related Topics</h2>
<ul><li><a href="code-references.html">Code References</a></li>
<li><a href="adrenaline.html">Adrenaline</a></li>
<li><a href="adrenalinepickup.html">AdrenalinePickup</a></li>
</ul>
<h2><a name="0.2"></a>Discussion</h2>
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=AdrenalinePickup/Script">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=AdrenalinePickup/Script">View other revisions</a><br>Last edited November 30, 2005 19:05 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=AdrenalinePickup/Script">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/AdrenalinePickup/Script">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
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