dpad support query #8
Replies: 2 comments
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Hi, From your description (and after checking the project) I believe that DPad code got moved to RawInput C++ source code changes and is missed when using the blueprint-only version of the project. Unfortunately I cannot test right now because I'm working remotely and I don't have any PS gamepads with me. Meanwhile, what we can do to workaround the issue is to check if the previous version of this repo/project is working for you. Download https://github.com/DarknessFX/DualShock4-For-Unreal-Engine-5 project and test with your PS gamepad, this older version was blueprint only, worked for a couple of years without any issue and should have all features available and working. Cheers 👍🍻 |
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Hi there, thanks for getting back to me. I appreciate it. I will look
into the previous version of the project and give that a try. I also found
this video and sample project which I was going to try to integrate with
yours and see how that goes.
https://www.youtube.com/watch?v=RNnPFTUA1EE
Either way I'm learning a few things, thanks very much for sharing your
work - the controller widget is also super helpful.
Cheers
…On Mon, Mar 24, 2025 at 9:18 AM DarknessFX ***@***.***> wrote:
Hi,
From your description (and after checking the project) I believe that DPad
code got moved to RawInput C++ source code changes and is missed when using
the blueprint-only version of the project. Unfortunately I cannot test
right now because I'm working remotely and I don't have any PS gamepads
with me.
Meanwhile, what we can do to workaround the issue is to check if the
previous version of this repo/project is working for you. Download
https://github.com/DarknessFX/DualShock4-For-Unreal-Engine-5 project and
test with your PS gamepad, this older version was blueprint only, worked
for a couple of years without any issue and should have all features
available and working.
Cheers 👍🍻
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Hi!
I've been testing your gamepad project, thank you very much for making and sharing it - its great!.
https://github.com/DarknessFX/UEPlaystationGamepad
I'm using UE 5.5, just from the launcher, not built from source.
I have 1 quick question, I noticed the dpad on my 2nd gen dualshock4 controller doesnt map to anything in the project, so I started to try add that myself.
by using
ShowDebug INPUTin the console and looking online at various posts, I can see the dpad registers as genericUSB controller axis 5.When I play, I can also see all 4 dpad directions output a value . I added an enhanced input for the dpad, with the goal of reading the axis value and mapping that to a set of ints for switching the widget icon states.
The up and right buttons work just fine, but the left and down dpad dont seem to trigger anything from the enhanced output event. Do you have any idea what might be happening?
All other buttons and triggers work great.
I've attached a zip with some screenshots and a short video i hope help explains the issue, any help would be amazing.
Thanks again,
Sandy.
debug_ps4_dpad_input.zip
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