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Void_Survival

A fast paced Space Shooter Game

  • Avoid Enemies and Obstacles

  • Collect PowerUp to Increase Score points

  • Set New HighScores

Design Pattern Included while creating the project

  • Singleton Pattern for GameManaging and UIManaging.

  • Object Pooling for various Objects to Optimize Performance.

  • Interface Implemented to take damage.

  • Game States and Enums to handle the workflow.

GameScreenShots