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Performance issues and image saving #40

@gapfonseca2

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@gapfonseca2

Hello, firstly, I'd like to thank you for this library! Kudos for that!

So, I just copied your sample code and put it to a test and I'm noticing the screenCapture.CaptureScreen() is taking too long to process. It takes around 35ms or more, that is roughly the same as .net native Graphics.CopyFromScreen. I also noticed there is an member in the DX11ScreenCapture class called _useNewDuplicationAdapter but it's set to false. Could this be related to this issue? What should I do to speed this up? I have an Nvidia GTX 1650 graphics card in a Windows 10 system.

Also, is there a way to save the image to a file or generating a System.Drawing.Image or System.Drawing.Bitmap without invoking EmguCV?

Thanks!

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