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Tanner Mickelson edited this page Jan 24, 2015 · 18 revisions

File system

The Icicle Engine uses a virtual file system that allows mounting multiple folders/archives as file systems. Folder/archive locations can be added to the file system, and the file system abstracts away the handling of paths and streams.

Game loop

The game loop of the Icicle Engine will be optimized for multithreaded systems. Frames will be synchronized only at key synchronization points where certain data is required to be ready. An update step should follow an execution flow like this:

  • frame start -* collect input
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