@@ -19,10 +19,9 @@ TEST(Settlement_constructor){
1919 GameBoard board ({" test board" });
2020 Player& test_player = board.getPlayer (0 );
2121
22- Settlement test_cp (& board, loc, test_player);
22+ Settlement test_cp (board, loc, test_player);
2323 CHECK_EQUAL (loc, test_cp.getLocation ());
24- CHECK_EQUAL (&board, test_cp.getBoard ());
25- CHECK_EQUAL (&test_player, test_cp.getOwner ());
24+ CHECK_EQUAL (board, test_cp.getBoard ());
2625 CHECK_EQUAL (1 , test_cp.getVictoryPoints ());
2726}
2827
@@ -31,10 +30,9 @@ TEST(City_constructor){
3130 GameBoard board ({" test board" });
3231 Player& test_player = board.getPlayer (0 );
3332
34- City test_cp (& board, loc, test_player);
33+ City test_cp (board, loc, test_player);
3534 CHECK_EQUAL (loc, test_cp.getLocation ());
36- CHECK_EQUAL (&board, test_cp.getBoard ());
37- CHECK_EQUAL (&test_player, test_cp.getOwner ());
35+ CHECK_EQUAL (board, test_cp.getBoard ());
3836 CHECK_EQUAL (2 , test_cp.getVictoryPoints ());
3937}
4038
@@ -43,10 +41,9 @@ TEST(Wonder_constructor){
4341 GameBoard board ({" test board" });
4442 Player& test_player = board.getPlayer (0 );
4543
46- Wonder test_cp (& board, loc, test_player);
44+ Wonder test_cp (board, loc, test_player);
4745 CHECK_EQUAL (loc, test_cp.getLocation ());
48- CHECK_EQUAL (&board, test_cp.getBoard ());
49- CHECK_EQUAL (&test_player, test_cp.getOwner ());
46+ CHECK_EQUAL (board, test_cp.getBoard ());
5047 CHECK_EQUAL (10 , test_cp.getVictoryPoints ());
5148}
5249
@@ -55,11 +52,10 @@ TEST(City_upgrade_constructor){
5552 GameBoard board ({" test board" });
5653 Player& test_player = board.getPlayer (0 );
5754
58- Settlement intermediate_cp (& board, loc, test_player);
59- City test_cp (& intermediate_cp);
55+ Settlement intermediate_cp (board, loc, test_player);
56+ City test_cp (intermediate_cp);
6057 CHECK_EQUAL (loc, test_cp.getLocation ());
61- CHECK_EQUAL (&board, test_cp.getBoard ());
62- CHECK_EQUAL (&test_player, test_cp.getOwner ());
58+ CHECK_EQUAL (board, test_cp.getBoard ());
6359 CHECK_EQUAL (2 , test_cp.getVictoryPoints ());
6460}
6561
@@ -68,11 +64,10 @@ TEST(Wonder_upgrade_settlement_constructor){
6864 GameBoard board ({" test board" });
6965 Player& test_player = board.getPlayer (0 );
7066
71- Settlement intermediate_cp (& board, loc, test_player);
72- Wonder test_cp (& intermediate_cp);
67+ Settlement intermediate_cp (board, loc, test_player);
68+ Wonder test_cp (intermediate_cp);
7369 CHECK_EQUAL (loc, test_cp.getLocation ());
74- CHECK_EQUAL (&board, test_cp.getBoard ());
75- CHECK_EQUAL (&test_player, test_cp.getOwner ());
70+ CHECK_EQUAL (board, test_cp.getBoard ());
7671 CHECK_EQUAL (10 , test_cp.getVictoryPoints ());
7772}
7873
@@ -81,11 +76,10 @@ TEST(Wonder_upgrade_city_constructor){
8176 GameBoard board ({" test board" });
8277 Player& test_player = board.getPlayer (0 );
8378
84- City intermediate_cp (& board, loc, test_player);
85- Wonder test_cp (& intermediate_cp);
79+ City intermediate_cp (board, loc, test_player);
80+ Wonder test_cp (intermediate_cp);
8681 CHECK_EQUAL (loc, test_cp.getLocation ());
87- CHECK_EQUAL (&board, test_cp.getBoard ());
88- CHECK_EQUAL (&test_player, test_cp.getOwner ());
82+ CHECK_EQUAL (board, test_cp.getBoard ());
8983 CHECK_EQUAL (10 , test_cp.getVictoryPoints ());
9084}
9185
@@ -95,7 +89,7 @@ TEST(Settlement_Resource_Mod){
9589 GameBoard board ({" test board" });
9690 Player& test_player = board.getPlayer (0 );
9791
98- Settlement test_cp (& board, loc, test_player);
92+ Settlement test_cp (board, loc, test_player);
9993 CHECK_EQUAL (1 , test_cp.getResourceModifier ());
10094}
10195
@@ -104,7 +98,7 @@ TEST(City_Resource_Mod){
10498 GameBoard board ({" test board" });
10599 Player& test_player = board.getPlayer (0 );
106100
107- City test_cp (& board, loc, test_player);
101+ City test_cp (board, loc, test_player);
108102 CHECK_EQUAL (2 , test_cp.getResourceModifier ());
109103}
110104
@@ -113,7 +107,7 @@ TEST(Wonder_Resource_Mod){
113107 GameBoard board ({" test board" });
114108 Player& test_player = board.getPlayer (0 );
115109
116- Wonder test_cp (& board, loc, test_player);
110+ Wonder test_cp (board, loc, test_player);
117111 CHECK_EQUAL (10 , test_cp.getResourceModifier ());
118112}
119113
@@ -123,7 +117,7 @@ TEST(Settlement_Victory_Pts){
123117 GameBoard board ({" test board" });
124118 Player& test_player = board.getPlayer (0 );
125119
126- Settlement test_cp (& board, loc, test_player);
120+ Settlement test_cp (board, loc, test_player);
127121 CHECK_EQUAL (1 , test_cp.getVictoryPoints ());
128122}
129123
@@ -132,7 +126,7 @@ TEST(City_Victory_Pts){
132126 GameBoard board ({" test board" });
133127 Player& test_player = board.getPlayer (0 );
134128
135- City test_cp (& board, loc, test_player);
129+ City test_cp (board, loc, test_player);
136130 CHECK_EQUAL (2 , test_cp.getVictoryPoints ());
137131}
138132
@@ -141,7 +135,7 @@ TEST(Wonder_Victory_Pts){
141135 GameBoard board ({" test board" });
142136 Player& test_player = board.getPlayer (0 );
143137
144- Wonder test_cp (& board, loc, test_player);
138+ Wonder test_cp (board, loc, test_player);
145139 CHECK_EQUAL (10 , test_cp.getVictoryPoints ());
146140}
147141
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